Season
: 6
Faction :
[FAMILY_GA]
Status
184
3-7
50
Resistances

Ineff.
[x0.5]

Fatal
[x2]

Normal
[x1]
Stagger Threshold
70% (129)
40% (74)
15% (28)
3
+4
SKILL 1
2
+3
SKILL 2
[On Use] If target has 5+ types of negative effects, Coin Power +1
[On Use] If target has 4+
Rupture, Coin Power +1
[On Use] If target has 4+











8
+14
SKILL 3
[Before Attack] If main target has 5+ types of negative effects, Atk Weight +1
[Before Attack] At 3+
Launcher [始], Atk Weight +1
[On Use] Coin Power +2 for every 3 types of negative effect on main target (max 6)
[On Use] Coin Power +1 for every 7 (sum of
Rupture +
Rupture Count on main target) (max 5)
[Clash Win] Gain 4
Poise
[Before Attack] At 3+

[On Use] Coin Power +2 for every 3 types of negative effect on main target (max 6)
[On Use] Coin Power +1 for every 7 (sum of


[Clash Win] Gain 4









4
+10
DEFENSE
[Combat Start] At 3+
Launcher [始], perform a
Battlefield Retreat at Turn End.
- Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in)
[On Use] Gain +1
Poise Count (2 times per turn)
[On Evade] Gain 2
Poise (2 times per turn)


- Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in)
[On Use] Gain +1

[On Evade] Gain 2

Upon Retreat: apply 1
Offense Level Up next turn to allies in their Deployment order
- Number of affected allies =
Launcher [始] Stack on self
- If the affected ally is a "Jia Family" unit, apply 2
Offense Level Up next turn instead
- Does not affect allies that either Return or Substitute next turn
On the turn this unit Substituted or Returned to the field, gain
Ready [待]; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.

- Number of affected allies =

- If the affected ally is a "Jia Family" unit, apply 2

- Does not affect allies that either Return or Substitute next turn
On the turn this unit Substituted or Returned to the field, gain

PASSIVE
x5 Owned
When killing the target with this unit's Attack Skills, gain
Poise equal to
Rupture on target (3 per 1 enemy; once per turn)
- If this unit gained 3
Poise with the above effect, gain
Poise Count equal to
Rupture Count on target (2 per 1 enemy; once per turn)
In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1
In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more
Rupture Potency or
Rupture Count with this unit's Base Attack Skills (2 times per turn)


- If this unit gained 3



In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1
In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more


PASSIVE
x4 Res
If this unit is defeated in an Encounter, apply
Assist [援] to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn
In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following:
- Combat Start: Among the Identities who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the fastest Deployment order. At Turn End, that Identity recovers from Stagger caused by damage and performs a
Battlefield Retreat (2 times per Encounter)

In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following:
- Combat Start: Among the Identities who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the fastest Deployment order. At Turn End, that Identity recovers from Stagger caused by damage and performs a

SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE