
Normal
[x1]

Endure
[x0.75]

Normal
[x1]

Ineff.
[x0.5]

Normal
[x1]

Fatal
[x2]

Fatal
[x2]
3
+7
cost
25
x1
x3
x2
AWAKENING SKILL
50
Atk Weight
1
Fairy Festival
If this Skill's healing exceeds this unit's max HP, redirect the excess healing to 1 ally with the least HP percentage instead


[On Hit] Heal 20% of Max HP on self


[Heads Hit] Lose 1~2 SP


[Heads Hit] Reuse this Coin (5 times per Skill)


[On Hit] Heal self by 8~12% of damage dealt




39
-24
cost
25
x1
x3
x2
CORROSION SKILL
50
Atk Weight
3
Fairy Festival
[Indiscriminate]
Targets the unit with the least Core HP
[Before Attack] Gain (# of highest Reson. -2) Atk Weight (max 2)
[Before Attack] Deal 5% HP damage to at most 5 random other allies
- Heal HP on self equal to the damage dealt to allies.
- If this unit dealt damage to an ally, gain 2
Attack Power Up this turn, and gain 2
Haste next turn.
(Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.)
[After Attack] If this Skill's healing exceeds this unit's max HP, gain (excess heal/max HP) x 10
Offense Level Up next turn. (max 6 per turn)
Targets the unit with the least Core HP
[Before Attack] Gain (# of highest Reson. -2) Atk Weight (max 2)
[Before Attack] Deal 5% HP damage to at most 5 random other allies
- Heal HP on self equal to the damage dealt to allies.
- If this unit dealt damage to an ally, gain 2


(Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.)
[After Attack] If this Skill's healing exceeds this unit's max HP, gain (excess heal/max HP) x 10



[Tails Hit] Heal self by 20% of damage dealt




If the main target took HP damage this turn and isn't at max HP at Skill Use:
On Hit,
- When this unit is at max HP, deal +5~+10% more damage.
- When this unit isn't at max HP, heal 2~5 HP.
(7 times per turn)
On Hit,
- When this unit is at max HP, deal +5~+10% more damage.
- When this unit isn't at max HP, heal 2~5 HP.
(7 times per turn)
PASSIVE