Season
: 0
Faction :
Zwei Association
Status
254
4-6
55
Resistances

Ineff.
[x0.5]

Fatal
[x2]

Normal
[x1]
Stagger Threshold
55% (139)
3
+4
SKILL 1
[On Use] Gain +3
Aggro to this Skill Slot next turn
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 3)
[On Use] Base Power +1 for every 4
Defense Level Up (max 2)

[On Use] Gain 1


[On Use] Base Power +1 for every 4









4
+4
SKILL 2
[On Use] Gain +5
Aggro to this Skill Slot next turn
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 5)
[On Use] At 4+
Defense Level Up, Coin Power +1
[Clash Win] Gain +3
Tremor Count

[On Use] Gain 1


[On Use] At 4+

[Clash Win] Gain +3







5
+4
SKILL 3
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 5)
[On Use] If this unit is in
Defensive Stance, deal +70% more damage
[On Use] Coin Power +1 for every 4
Defense Level Up on self (max 4)
[On Use] Gain +10
Aggro to this Skill Slot next turn
[Clash Win] Gain +3
Tremor Count


[On Use] If this unit is in

[On Use] Coin Power +1 for every 4

[On Use] Gain +10

[Clash Win] Gain +3









[On Hit] If this unit is in
Defensive Stance, trigger
Tremor Burst; then, reduce the target's
Tremor Count by 1



3
+12
DEFENSE

[Combat Start] Gain 2

[On Use] Gain +10

[Clash Win] Trigger

x5 Owned
At Combat Start, gain
Defense Level Up equal to
Tremor Count on self (max 5)
- If this unit is in
Defensive Stance, double the amount of
Defense Level Up gained from the above effect.


- If this unit is in


PASSIVE
x3 Owned
At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2
Defense Level Up to the Identity with the greatest disparity of HP values between turns.

SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE