Season
: Walpurgis Night - V
Faction :
[FULL_STOP]
Status
185
3-8
49
Resistances

Fatal
[x2]

Ineff.
[x0.5]

Normal
[x1]
Stagger Threshold
65% (120)
35% (65)
15% (28)
10
+12
SKILL 2




+50% Damage on Critical Hit




12
+14
SKILL 3
[Before Use] If this unit has
Ammo - Atelier Logic, activate 'AL-HV Pulverisation Round' instead
If this unit's Speed is faster than the target's, deal +10% more damage for every 1 Speed difference (max 50%)
[On Use] Gain 5
Poise
[On Use] Consume all
Concentration【Sniper】 on self, gain (value consumed x 2)
Poise Potency, and deal +(value consumed x 12.5)% more damage
[After Attack] Gain +2
Poise Count

If this unit's Speed is faster than the target's, deal +10% more damage for every 1 Speed difference (max 50%)
[On Use] Gain 5

[On Use] Consume all


[After Attack] Gain +2

15
+18
SKILL 3
If this unit's Speed is faster than the target's, deal +10% more damage for every 1 Speed difference (max 50%)
[On Use] Gain 5
Poise
[On Use] Consume all
Concentration【Sniper】 on self, gain (value consumed x 2)
Poise Potency, and deal +(value consumed x 25)% more damage
[After Attack] Gain +5
Poise Count
[On Use] Gain 5

[On Use] Consume all


[After Attack] Gain +5





+130% Damage on Critical Hit


+(target's Pierce Res. x 50)% Damage on Critical Hit
4
+10
DEFENSE
Turn Start: At 0
Ammo, this Skill activates as 'Taking Cover' instead
[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request
Melee Support from that unit (once per turn)
[On Evade] Gain 3
Poise (3 times per turn)
[Turn End] Gain 1
Concentration【Sniper】 next turn (once per turn)

[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request

[On Evade] Gain 3

[Turn End] Gain 1

2
+8
DEFENSE

[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request

[Clash Win] Inflict 1

[Turn End] Gain 1

x2 Res
Turn End: gain 1
Haste next turn for every 10
Poise on self (max 2)
Combat Start: if this unit is not set to use any Attack Skills (including E.G.O Skills), apply 3
Poise to 1 ally with the least
Poise Potency
Turn End: if this unit did not use any Attack Skills (including E.G.O Skills, excluding
Target Spotted), gain 10
Poise and 1
Pierce Power Up next turn


Combat Start: if this unit is not set to use any Attack Skills (including E.G.O Skills), apply 3


Turn End: if this unit did not use any Attack Skills (including E.G.O Skills, excluding



PASSIVE
Encounter Start: gain 3
Pierce Power Up
When this unit enters the Encounter, gain 1
Ammo - Atelier Logic (once per Encounter)
Turn End: If this unit does not have any remaining
Ammo of any kind, activate
Overwatch Assignment (once per Encounter)
If this unit is Substituted in, or is rejoining battle after
Overwatch Assignment, gain max
Concentration【Sniper】, 3
Pierce Power Up, and
Reload
(Except
Ammo - Atelier Logic; once per Encounter)

When this unit enters the Encounter, gain 1

Turn End: If this unit does not have any remaining


If this unit is Substituted in, or is rejoining battle after




(Except

PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE