
Normal
[x1]

Normal
[x1]

Ineff.
[x0.5]

Normal
[x1]

Fatal
[x2]

Fatal
[x2]

Endure
[x0.75]
8
+8
cost
20
x2
x1
x2
x2
AWAKENING SKILL
50
Atk Weight
3
Clockwork-Time-Roly-Poly
[Before Attack] Gain (4 + highest Reson.)
Tremor Count (max 8, 20 per turn)
- If the said Reson. was a Sloth Reson., trigger
Amplitude Conversion on
Tremor on self into
Tremor - Clockwinding

- If the said Reson. was a Sloth Reson., trigger





[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
- When triggering
Tremor Burst, inflict 1
Sloth Fragility this turn
- If the highest Reson. was a 3+ Sloth Reson., inflict 1
Sloth Fragility next turn as well


- When triggering


- If the highest Reson. was a 3+ Sloth Reson., inflict 1

28
-8
cost
20
x2
x1
x2
x2
CORROSION SKILL
53
Atk Weight
3
Clockwork-Time-Roly-Poly
[Indiscriminate]
Targets randomly
[Before Attack] Gain (4 + highest Reson.)
Tremor Count (max 10, 20 per turn)
- If the said Reson. was a Sloth Reson., trigger
Amplitude Conversion on
Tremor on self into
Tremor - Clockwinding
Targets randomly
[Before Attack] Gain (4 + highest Reson.)

- If the said Reson. was a Sloth Reson., trigger







[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
- When triggering
Tremor Burst, inflict 2
Sloth Fragility this turn
- If the highest Reson. was a 3+ Sloth Reson., inflict 2
Sloth Fragility next turn as well


- When triggering


- If the highest Reson. was a 3+ Sloth Reson., inflict 2

Inflict
Fragile this turn on enemies who were hit by
Tremor Burst from Skill, Coin, or Passive effects.
- Does not stack with E.G.O Gifts that inflict
Fragile upon triggering Tremor Burst. (If the said E.G.O Gifts have been enhanced, subtract this effect's value from the final value before inflicting it.)


- Does not stack with E.G.O Gifts that inflict

PASSIVE