Status
2780
Clue
Status

2780

2-4

50
Resistances

[x]

[x]

[x]

[x0.8]

Normal
[x1]

Normal
[x1]

Normal
[x1]

[x0.8]

[x1.25]

[x1.25]
Stagger Threshold
70% (1946)
0% (0)
level: 50
4
+2
SKILL 1
3
+3
SKILL 4
Final Power +1 for every 4 (sum of
Burn and
Tremor on target) (max 4)
[Clash Lose] Lose 1
Tigermark Round


[Clash Lose] Lose 1









4
+3
SKILL 5


supercoin








supercoin










supercoin






8
+12
SKILL 6
Prioritizes targets with prey
Can Clash with this Skill regardless of Speed; this unit does not become Staggered before it uses this Skill
[On Use] Consume all battlesense Stack on self. If this unit consumed...
- ... 10+ Stack , gain Atk Weight +1 for every 10 Stack consumed (max 2)
- ... 25 Stack, Final Power +1 for every 4 (sum of combustion and vibration on the main target) (max 5)
[Clash Lose] Gain 4
Power Down
[Clash Lose] Gain 1
Paralyze
[Clash Lose] Deal -80% damage; this Skill's damage cannot Stagger the target; inflict only half the Potency and Count for both combustion and vibration inflicted by this Skill (unless raised by other effects)
[After Attack]fullreload (once per turn)
- If this unit has bulletpropellantspecial, reloadkeepammo instead (once per turn)
[After Attack] Ends this turn
Can Clash with this Skill regardless of Speed; this unit does not become Staggered before it uses this Skill
[On Use] Consume all battlesense Stack on self. If this unit consumed...
- ... 10+ Stack , gain Atk Weight +1 for every 10 Stack consumed (max 2)
- ... 25 Stack, Final Power +1 for every 4 (sum of combustion and vibration on the main target) (max 5)
[Clash Lose] Gain 4

[Clash Lose] Gain 1

[Clash Lose] Deal -80% damage; this Skill's damage cannot Stagger the target; inflict only half the Potency and Count for both combustion and vibration inflicted by this Skill (unless raised by other effects)
[After Attack]fullreload (once per turn)
- If this unit has bulletpropellantspecial, reloadkeepammo instead (once per turn)
[After Attack] Ends this turn


supercoin


Spend all bulletpropellant


[On Hit] Inflict combustion, combustion Count, vibration, and vibration Count by bulletpropellant spent




[On Hit without Cracking] Trigger vibrationexplosion 3 times; then, reduce target's vibration Count by 3
3
+3
SKILL 7
Prioritizes targets with prey
Can Clash with this Skill regardless of Speed; this unit does not become Staggered before it uses this Skill
[On Use] Consume all battlesense Stack on self. If this unit consumed...
- ... 10+ Stack , gain Atk Weight +1 for every 10 Stack consumed (max 4)
- ... 25 Stack, Final Power +1 for every 4 (sum of
Burn and
Tremor on the main target) (max 6)
- ... 50 Stack, Coin Power +1 and deal +50% damage
[Clash Lose] Gain 2
Power Down
[Clash Lose] Gain 6
Paralyze
[Clash Lose] Deal -80% damage; this Skill's damage cannot Stagger the target; inflict only half the Potency and Count for both
Burn and
Tremor inflicted by this Skill (unless raised by other effects)
[After Attack]fullreload (once per turn)
- If this unit has bulletpropellantspecial, reloadkeepammo instead (once per turn)
[After Attack] Ends this turn
Can Clash with this Skill regardless of Speed; this unit does not become Staggered before it uses this Skill
[On Use] Consume all battlesense Stack on self. If this unit consumed...
- ... 10+ Stack , gain Atk Weight +1 for every 10 Stack consumed (max 4)
- ... 25 Stack, Final Power +1 for every 4 (sum of


- ... 50 Stack, Coin Power +1 and deal +50% damage
[Clash Lose] Gain 2

[Clash Lose] Gain 6

[Clash Lose] Deal -80% damage; this Skill's damage cannot Stagger the target; inflict only half the Potency and Count for both


[After Attack]fullreload (once per turn)
- If this unit has bulletpropellantspecial, reloadkeepammo instead (once per turn)
[After Attack] Ends this turn


supercoin


Spend 1 bulletpropellant




supercoin


Spend 1 bulletpropellant


[On Hit without Cracking] Trigger vibrationexplosion 5 times; then, reduce target's
Tremor Count by 5

4
+4
DEFENSE
[Clashable Counter]
[Clash Lose] Lose 1
Tigermark Round
[After Attack]fullreload (once per turn)
- If this unit has bulletpropellantspecial, reloadkeepammo instead (once per turn)
[Clash Lose] Lose 1

[After Attack]fullreload (once per turn)
- If this unit has bulletpropellantspecial, reloadkeepammo instead (once per turn)


Take -30% damage from combustion, laceration, vibration, burst, and sinking
When flipping a Coin that consumes bulletpropellant: while not having bulletpropellant does not cancel this unit's attacks, the Coin's "inflict combustion" and "inflict combustion Count" effects do not activate
In a Clash, inflict +(1 + (# of Clashes / 3)) vibration Count
(max 3; 3 times per turn against the same target)
When flipping a Coin that consumes bulletpropellant: while not having bulletpropellant does not cancel this unit's attacks, the Coin's "inflict combustion" and "inflict combustion Count" effects do not activate
In a Clash, inflict +(1 + (# of Clashes / 3)) vibration Count
(max 3; 3 times per turn against the same target)
PASSIVE
At Encounter Start, and at the Turn Start of gaining a new pattern:
- Gain 1 bothersome
- Heal 5 SP for every 10% missing HP on self (max 40)
- Gain 1 bothersome
- Heal 5 SP for every 10% missing HP on self (max 40)
PASSIVE
Turn Start: inflict 1 prey against the target that dealt the most damage to this unit last turn
After Lei Heng attacks the target with prey, if the target is:
- Staggered, all enemies lose 10 SP and gain 1 for this turn and next turn (once per turn)
- Defeated, activate the above effect once more
After Lei Heng attacks the target with prey, if the target is:
- Staggered, all enemies lose 10 SP and gain 1 for this turn and next turn (once per turn)
- Defeated, activate the above effect once more
PASSIVE
Unopposed Attacks deal +30% damage On Hit and inflict 1 vulnerable next turn
Skill Coins that spent bulletpropellant deal +20% damage On Hit and inflict 2 defensedown next turn
The above effects do not activate if the target equipped a Defense Skill
Skill Coins that spent bulletpropellant deal +20% damage On Hit and inflict 2 defensedown next turn
The above effects do not activate if the target equipped a Defense Skill
PASSIVE
Turn End: at 90% or less HP, or at the end of the 2nd turn, reload bulletpropellant and gain a new pattern next turn
- If this unit is Staggered, recover from Stagger
- If this unit is Staggered, recover from Stagger
PASSIVE
Turn End: at 80% or less HP, or at the end of the 4th turn, gain a new pattern next turn
- Use a powerful attack ('aacepcbkcleaver'), repeat every 3rd turn. +10 to Min & Max Speed for turns in which this unit uses this Skill
- At the start of that turn, gain 25 battlesense
- If this unit is Staggered, recover from Stagger
- Use a powerful attack ('aacepcbkcleaver'), repeat every 3rd turn. +10 to Min & Max Speed for turns in which this unit uses this Skill
- At the start of that turn, gain 25 battlesense
- If this unit is Staggered, recover from Stagger
PASSIVE
If this unit's HP dropped to 60% or below at Turn End, or if this unit is set to use a powerful attack ('aacepcbkcleaver') next turn for the second time this Encounter, gain a new pattern next turn
- When that turn starts, gain 1 irritation
- When that turn starts, gain 18 bulletpropellantspecial and reload immediately
· If this unit spends all bulletpropellantspecial, convert the effect to bulletpropellant and summon 2 of "Rigid Soldato of the Thumb" units next turn and have them supply this unit with bulletpropellantspecial
- When Staggered, recover from Stagger
- When that turn starts, gain 1 irritation
- When that turn starts, gain 18 bulletpropellantspecial and reload immediately
· If this unit spends all bulletpropellantspecial, convert the effect to bulletpropellant and summon 2 of "Rigid Soldato of the Thumb" units next turn and have them supply this unit with bulletpropellantspecial
- When Staggered, recover from Stagger
PASSIVE
Turn End: at 40% or less HP, or if this unit is set to use a powerful attack ('aacepcbkcleaver') next turn for the third time this Encounter, gain a new pattern next turn
- Replace the powerful attack 'aacepcbkcleaver' with 'Savage Tigerslayer's Perfected Flurry of Blades'. +15 to Min & Max Speed for turns in which this unit uses this Skill
- Convert battlesense to restoredbattlesense
- Convert irritation to hugeirritation
- If this unit is Staggered, recover from Stagger
- Replace the powerful attack 'aacepcbkcleaver' with 'Savage Tigerslayer's Perfected Flurry of Blades'. +15 to Min & Max Speed for turns in which this unit uses this Skill
- Convert battlesense to restoredbattlesense
- Convert irritation to hugeirritation
- If this unit is Staggered, recover from Stagger
PASSIVE
Combat Start: based on this unit's Speed value,
- Heal SP equal to Speed value. At less than 0 SP, double the heal amount
- Gain (Speed Value / 3) slashdamageup (max 5)
Encounter Start: if this unit has 3+ binding, the above effect does not activate; gain defensedown equal to binding on self (max 9)
- Heal SP equal to Speed value. At less than 0 SP, double the heal amount
- Gain (Speed Value / 3) slashdamageup (max 5)
Encounter Start: if this unit has 3+ binding, the above effect does not activate; gain defensedown equal to binding on self (max 9)
PASSIVE
If this unit used a powerful attack ('aacepcbkcleaver' or 'Savage Tigerslayer's Perfected Flurry of Blades'), gain complacency next turn equal to the number of times those skills were used (max 5)
PASSIVE
Turn End: if this unit is Panicked, reset SP to 0
When recovering from Panic: at the next Turn Start, heal SP by this unit's missing HP (max 30)
When recovering from Panic: at the next Turn Start, heal SP by this unit's missing HP (max 30)
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
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