Status
2780


Clue

Status
2780
2-4
50

Resistances
[x]
[x]
[x]

[x0.8]
Normal
[x1]
Normal
[x1]
Normal
[x1]
[x0.8]
[x1.25]
[x1.25]
Stagger Threshold
70% (1946)
0% (0)

level: 50
4
+2
SKILL 1
52
Atk Weight
1
Final Power +1 for every 4 (sum of combustion and
keyword icon
Tremor
on target) (max 2)
[On Hit] Inflict 2
keyword icon
Tremor
[On Hit] Inflict 3
keyword icon
Tremor
3
+2
SKILL 2
53
Atk Weight
1
Final Power +1 for every 4 (sum of combustion and
keyword icon
Tremor
on target) (max 2)
[On Hit] Inflict +2
keyword icon
Tremor
Count
[On Hit] Inflict 1
keyword icon
Tremor
and +2
keyword icon
Tremor
Count
[On Hit] Trigger vibrationexplosion; then, reduce target's
keyword icon
Tremor
Count by 1
4
+3
SKILL 3
Final Power +1 for every 4 (sum of
keyword icon
Burn
and
keyword icon
Tremor
on target) (max 4)
[Clash Lose] Lose 1 bulletpropellant
[On Hit] Inflict 3
keyword icon
Tremor
Spend 1 bulletpropellant
[On Hit] Inflict 3
keyword icon
Burn
and +2
keyword icon
Burn
Count
[On Hit] Inflict 3
keyword icon
Tremor
and +2
keyword icon
Tremor
Count
3
+3
SKILL 4
Final Power +1 for every 4 (sum of
keyword icon
Burn
and
keyword icon
Tremor
on target) (max 4)
[Clash Lose] Lose 1
keyword icon
Tigermark Round
[On Hit] Inflict +2
keyword icon
Tremor
Count
[On Hit] Inflict 3
keyword icon
Burn
and +2
keyword icon
Burn
Count
[On Hit] Inflict 2
keyword icon
Tremor
and +2
keyword icon
Tremor
Count
[On Hit] Inflict 3
keyword icon
Burn
and +2
keyword icon
Burn
Count
[On Hit without Cracking] Trigger vibrationexplosion twice; then, reduce target's
keyword icon
Tremor
Count by 2
4
+3
SKILL 5
Prioritizes targets with prey
Can clash with this Skill regardless of Speed
Coin Power +1 for every 6 (sum of
keyword icon
Burn
and
keyword icon
Tremor
on target) (max 3)
[Clash Lose] Lose 10 SP
supercoin
[On Hit] Inflict 3
keyword icon
Burn
[On Hit] Inflict 3
keyword icon
Tremor
[On Hit without Cracking] Inflict 4
keyword icon
Tremor
and +4
keyword icon
Tremor
Count
supercoin
[On Hit] Inflict +3
keyword icon
Burn
Count
[On Hit] Inflict +3
keyword icon
Tremor
Count
[On Hit without Cracking] Trigger switch_vibration into
keyword icon
Tremor - Scorch
supercoin
If this unit spent
keyword icon
Tigermark Round
due to this Coin's effect, deal +50% damage
[On Hit] Inflict 3
keyword icon
Burn
and +3
keyword icon
Burn
Count
[On Hit without Cracking] Trigger vibrationexplosion twice; then, reduce target's
keyword icon
Tremor
Count by 2
8
+12
SKILL 6
Prioritizes targets with prey
Can Clash with this Skill regardless of Speed; this unit does not become Staggered before it uses this Skill
[On Use] Consume all battlesense Stack on self. If this unit consumed...
- ... 10+ Stack , gain Atk Weight +1 for every 10 Stack consumed (max 2)
- ... 25 Stack, Final Power +1 for every 4 (sum of combustion and vibration on the main target) (max 5)
[Clash Lose] Gain 4
keyword icon
Power Down

[Clash Lose] Gain 1
keyword icon
Paralyze

[Clash Lose] Deal -80% damage; this Skill's damage cannot Stagger the target; inflict only half the Potency and Count for both combustion and vibration inflicted by this Skill (unless raised by other effects)
[After Attack]fullreload (once per turn)
- If this unit has bulletpropellantspecial, reloadkeepammo instead (once per turn)
[After Attack] Ends this turn
supercoin
Spend all bulletpropellant
[On Hit] Inflict combustion, combustion Count, vibration, and vibration Count by bulletpropellant spent
[On Hit without Cracking] Trigger switch_vibration into
keyword icon
Tremor - Scorch
[On Hit without Cracking] Trigger vibrationexplosion 3 times; then, reduce target's vibration Count by 3
3
+3
SKILL 7
Prioritizes targets with prey
Can Clash with this Skill regardless of Speed; this unit does not become Staggered before it uses this Skill
[On Use] Consume all battlesense Stack on self. If this unit consumed...
- ... 10+ Stack , gain Atk Weight +1 for every 10 Stack consumed (max 4)
- ... 25 Stack, Final Power +1 for every 4 (sum of
keyword icon
Burn
and
keyword icon
Tremor
on the main target) (max 6)
- ... 50 Stack, Coin Power +1 and deal +50% damage
[Clash Lose] Gain 2
keyword icon
Power Down

[Clash Lose] Gain 6
keyword icon
Paralyze

[Clash Lose] Deal -80% damage; this Skill's damage cannot Stagger the target; inflict only half the Potency and Count for both
keyword icon
Burn
and
keyword icon
Tremor
inflicted by this Skill (unless raised by other effects)
[After Attack]fullreload (once per turn)
- If this unit has bulletpropellantspecial, reloadkeepammo instead (once per turn)
[After Attack] Ends this turn
supercoin
Spend 1 bulletpropellant
[On Hit] Inflict 6
keyword icon
Burn
supercoin
Spend 1 bulletpropellant
[On Hit] Inflict +6
keyword icon
Burn
Count
supercoin
Spend 1 bulletpropellant
[On Hit] Inflict 6
keyword icon
Tremor
supercoin
Spend 1 bulletpropellant
[On Hit] Inflict +6
keyword icon
Tremor
Count
supercoin
Spend 1 bulletpropellant
[On Hit without Cracking] Trigger switch_vibration into
keyword icon
Tremor - Scorch
supercoin
Spend 1 bulletpropellant
[On Hit without Cracking] Trigger vibrationexplosion 5 times; then, reduce target's
keyword icon
Tremor
Count by 5
4
+4
DEFENSE
[Clashable Counter]
[Clash Lose] Lose 1
keyword icon
Tigermark Round

[After Attack]fullreload (once per turn)
- If this unit has bulletpropellantspecial, reloadkeepammo instead (once per turn)
[On Hit] Inflict 2
keyword icon
Tremor
[On Hit] Inflict 3
keyword icon
Burn
[On Hit] Inflict +3
keyword icon
Burn
Count
Take -30% damage from combustion, laceration, vibration, burst, and sinking

When flipping a Coin that consumes bulletpropellant: while not having bulletpropellant does not cancel this unit's attacks, the Coin's "inflict combustion" and "inflict combustion Count" effects do not activate

In a Clash, inflict +(1 + (# of Clashes / 3)) vibration Count
(max 3; 3 times per turn against the same target)
PASSIVE

At Encounter Start, and at the Turn Start of gaining a new pattern:
- Gain 1 bothersome
- Heal 5 SP for every 10% missing HP on self (max 40)
PASSIVE

Turn Start: inflict 1 prey against the target that dealt the most damage to this unit last turn

After Lei Heng attacks the target with prey, if the target is:
- Staggered, all enemies lose 10 SP and gain 1 parryingresultdown for this turn and next turn (once per turn)
- Defeated, activate the above effect once more
PASSIVE

Unopposed Attacks deal +30% damage On Hit and inflict 1 vulnerable next turn

Skill Coins that spent bulletpropellant deal +20% damage On Hit and inflict 2 defensedown next turn

The above effects do not activate if the target equipped a Defense Skill
PASSIVE

Turn End: at 90% or less HP, or at the end of the 2nd turn, reload bulletpropellant and gain a new pattern next turn
- If this unit is Staggered, recover from Stagger
PASSIVE

Turn End: at 80% or less HP, or at the end of the 4th turn, gain a new pattern next turn
- Use a powerful attack ('aacepcbkcleaver'), repeat every 3rd turn. +10 to Min & Max Speed for turns in which this unit uses this Skill
- At the start of that turn, gain 25 battlesense
- If this unit is Staggered, recover from Stagger
PASSIVE

If this unit's HP dropped to 60% or below at Turn End, or if this unit is set to use a powerful attack ('aacepcbkcleaver') next turn for the second time this Encounter, gain a new pattern next turn
- When that turn starts, gain 1 irritation
- When that turn starts, gain 18 bulletpropellantspecial and reload immediately
· If this unit spends all bulletpropellantspecial, convert the effect to bulletpropellant and summon 2 of "Rigid Soldato of the Thumb" units next turn and have them supply this unit with bulletpropellantspecial
- When Staggered, recover from Stagger
PASSIVE

Turn End: at 40% or less HP, or if this unit is set to use a powerful attack ('aacepcbkcleaver') next turn for the third time this Encounter, gain a new pattern next turn
- Replace the powerful attack 'aacepcbkcleaver' with 'Savage Tigerslayer's Perfected Flurry of Blades'. +15 to Min & Max Speed for turns in which this unit uses this Skill
- Convert battlesense to restoredbattlesense
- Convert irritation to hugeirritation
- If this unit is Staggered, recover from Stagger
PASSIVE

Combat Start: based on this unit's Speed value,
- Heal SP equal to Speed value. At less than 0 SP, double the heal amount
- Gain (Speed Value / 3) slashdamageup (max 5)

Encounter Start: if this unit has 3+ binding, the above effect does not activate; gain defensedown equal to binding on self (max 9)
PASSIVE

If this unit used a powerful attack ('aacepcbkcleaver' or 'Savage Tigerslayer's Perfected Flurry of Blades'), gain complacency next turn equal to the number of times those skills were used (max 5)
PASSIVE

Turn End: if this unit is Panicked, reset SP to 0

When recovering from Panic: at the next Turn Start, heal SP by this unit's missing HP (max 30)
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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