3
+3
Prioritizes targets with prey
Can Clash with this Skill regardless of Speed; this unit does not become Staggered before it uses this Skill
[On Use] Consume all battlesense Stack on self. If this unit consumed...
- ... 10+ Stack , gain Atk Weight +1 for every 10 Stack consumed (max 4)
- ... 25 Stack, Final Power +1 for every 4 (sum of
Burn and
Tremor on the main target) (max 6)
- ... 50 Stack, Coin Power +1 and deal +50% damage
[Clash Lose] Gain 2
Power Down
[Clash Lose] Gain 6
Paralyze
[Clash Lose] Deal -80% damage; this Skill's damage cannot Stagger the target; inflict only half the Potency and Count for both
Burn and
Tremor inflicted by this Skill (unless raised by other effects)
[After Attack]fullreload (once per turn)
- If this unit has bulletpropellantspecial, reloadkeepammo instead (once per turn)
[After Attack] Ends this turn
Can Clash with this Skill regardless of Speed; this unit does not become Staggered before it uses this Skill
[On Use] Consume all battlesense Stack on self. If this unit consumed...
- ... 10+ Stack , gain Atk Weight +1 for every 10 Stack consumed (max 4)
- ... 25 Stack, Final Power +1 for every 4 (sum of


- ... 50 Stack, Coin Power +1 and deal +50% damage
[Clash Lose] Gain 2

[Clash Lose] Gain 6

[Clash Lose] Deal -80% damage; this Skill's damage cannot Stagger the target; inflict only half the Potency and Count for both


[After Attack]fullreload (once per turn)
- If this unit has bulletpropellantspecial, reloadkeepammo instead (once per turn)
[After Attack] Ends this turn


supercoin


Spend 1 bulletpropellant




supercoin


Spend 1 bulletpropellant


[On Hit without Cracking] Trigger vibrationexplosion 5 times; then, reduce target's
Tremor Count by 5

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