8
+12
Prioritizes targets with prey
Can Clash with this Skill regardless of Speed; this unit does not become Staggered before it uses this Skill
[On Use] Consume all battlesense Stack on self. If this unit consumed...
- ... 10+ Stack , gain Atk Weight +1 for every 10 Stack consumed (max 2)
- ... 25 Stack, Final Power +1 for every 4 (sum of combustion and vibration on the main target) (max 5)
[Clash Lose] Gain 4
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Power Down

[Clash Lose] Gain 1
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Paralyze

[Clash Lose] Deal -80% damage; this Skill's damage cannot Stagger the target; inflict only half the Potency and Count for both combustion and vibration inflicted by this Skill (unless raised by other effects)
[After Attack]fullreload (once per turn)
- If this unit has bulletpropellantspecial, reloadkeepammo instead (once per turn)
[After Attack] Ends this turn
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Spend all bulletpropellant
[On Hit] Inflict combustion, combustion Count, vibration, and vibration Count by bulletpropellant spent
[On Hit without Cracking] Trigger switch_vibration into
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Tremor - Scorch
[On Hit without Cracking] Trigger vibrationexplosion 3 times; then, reduce target's vibration Count by 3
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