Season
: 5
Faction :
La Manchaland
Status
216
4-7
53
Resistances

Normal
[x1]

Ineff.
[x0.5]

Fatal
[x2]
Stagger Threshold
70% (151)
30% (65)
3
+4
SKILL 1
[Combat Start] On self and 1 ally with the highest max HP: consume up to 20
Bloodfeast and apply 1 blooming[thornyfall_panicRodionFirst] for every 10
Bloodfeast this unit consumed (2 times per turn)
- Prioritizes <Bloodfiend> allies
- If the affected ally is a <Bloodfiend>, this unit applies 1 additional blooming[thornyfall_panicRodionFirst]
- If this unit failed to consume
Bloodfeast, gain 5
Bleed
[On Use] Coin Power +1 for every 6
Bleed on target (max 2)


- Prioritizes <Bloodfiend> allies
- If the affected ally is a <Bloodfiend>, this unit applies 1 additional blooming[thornyfall_panicRodionFirst]
- If this unit failed to consume


[On Use] Coin Power +1 for every 6

4
+4
SKILL 2
[Combat Start] On self and 1 ally with the least max HP: apply 1
Attack Power Up, consume up to 30
Bloodfeast and apply 1 blooming[thornyfall_panicRodionFirst] for every 10
Bloodfeast this unit consumed (2 times per turn)
- Prioritizes <Bloodfiend> allies
- If the affected ally is a <Bloodfiend>, this unit applies additional 1
Attack Power Up and 2 blooming[thornyfall_panicRodionFirst]
- If this unit failed to consume
Bloodfeast, gain 5
Bleed
[On Use] Coin Power +1 for every 6
Bleed on target (max 2)



- Prioritizes <Bloodfiend> allies
- If the affected ally is a <Bloodfiend>, this unit applies additional 1

- If this unit failed to consume


[On Use] Coin Power +1 for every 6

4
+4
SKILL 3
[Before Use] At 25+ blooming[thornyfall_panicRodionFirst], activate 'Ascendant Don Quixote
Hardblood Arts - The Finale' instead
[On Use] If target has 6+
Bleed, Coin Power +1
[On Use] To self and (highest Reson.) allies: apply (3 + (1 for every 50
Bloodfeast Consumed by this unit) festival[bull_feverRodion] this turn and next turn (max 10)
[On Use] To self and (highest Reson.) allies: apply 3 blooming[thornyfall_panicRodionFirst]

[On Use] If target has 6+

[On Use] To self and (highest Reson.) allies: apply (3 + (1 for every 50

[On Use] To self and (highest Reson.) allies: apply 3 blooming[thornyfall_panicRodionFirst]
4
+5
SKILL 3
[On Use] If target has 6+
Bleed, Coin Power +1
[On Use] To self and (highest Reson.) allies: apply (5 + (1 for every 50
Bloodfeast Consumed by this unit) festival[bull_feverRodion] this turn and next turn (max 10)
[On Use] To self and (highest Reson.) allies: apply 5 blooming[thornyfall_panicRodionFirst]
[On Use] Deal +1% more damage for every 5
Bloodfeast Consumed by this unit (max 50%)
[After Attack] Consume all blooming[thornyfall_panicRodionFirst] on self

[On Use] To self and (highest Reson.) allies: apply (5 + (1 for every 50

[On Use] To self and (highest Reson.) allies: apply 5 blooming[thornyfall_panicRodionFirst]
[On Use] Deal +1% more damage for every 5

[After Attack] Consume all blooming[thornyfall_panicRodionFirst] on self
5
+4
DEFENSE
[Clashable Counter]
[On Use] Reduce
Bleed Count by 3 for 2 other allies with the highest (
Bleed Potency x Count) value, and increase
Bloodfeast by (pre-reduction
Bleed Potency x Count reduced)
- If this effect reduces
Bleed Count to 0,
Bleed expires
- If the affected ally is a <Bloodfiend>, reduce their
Bleed Count by 2 more
[Clash Win] Gain 4 blooming[thornyfall_panicRodionFirst]
[On Use] Reduce




- If this effect reduces


- If the affected ally is a <Bloodfiend>, reduce their

[Clash Win] Gain 4 blooming[thornyfall_panicRodionFirst]




x3 Owned
x2 Owned
When an other ally takes
Bleed damage or consumes
Bloodfeast, this unit gains 1 blooming[thornyfall_panicRodionFirst] (5 times per turn)
Heal HP on self by 20% of the damage dealt with base Skills (max 10 per Skill)
- At max HP, heal 1 ally with the lowest HP percentage by excess healing


Heal HP on self by 20% of the damage dealt with base Skills (max 10 per Skill)
- At max HP, heal 1 ally with the lowest HP percentage by excess healing
PASSIVE
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.


When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.
PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE