
Normal
[x1]

Endure
[x0.75]

Fatal
[x2]

Fatal
[x2]

Normal
[x1]

Normal
[x1]

Ineff.
[x0.5]
8
+8
cost
25
x2
x1
x4
AWAKENING SKILL
47
Atk Weight
3
Hurting Teddy Bear
[After Attack] Heal self and 2 other allies with the least HP percentage for 15% of this unit's max HP
- Each heal-receiving unit heals +2.5% more HP for every negative effect on themselves (max 10%)
- At 4+ Envy Reson. including this Skill, heal 1 additional ally
- Each heal-receiving unit heals +2.5% more HP for every negative effect on themselves (max 10%)
- At 4+ Envy Reson. including this Skill, heal 1 additional ally


28
-6
cost
30
x2
x1
x4
CORROSION SKILL
50
Atk Weight
3
Hurting Teddy Bear
[Indiscriminate]
Targets randomly
[After Attack] Heal 3 other allies with the least HP percentage for 20% of this unit's max HP
- Each heal-receiving unit gains 1
Offense Level Up until next turn for every negative effect on themselves (max 3)
- At 4+ Envy Reson. including this Skill, heal 1 additional ally
Targets randomly
[After Attack] Heal 3 other allies with the least HP percentage for 20% of this unit's max HP
- Each heal-receiving unit gains 1

- At 4+ Envy Reson. including this Skill, heal 1 additional ally
When inflicting
Bleed or 'Unique
Bleed' against an enemy with Base Attack Skills, inflict 1
Defense Level Down (once per turn)
- If the target has
Bleed or 'Unique
Bleed', inflict additional 2
Bleed (once per turn)
If an ally, including this unit, takes direct HP damage from the enemy, inflict 1
Curse against the target enemy (2 times per turn)



- If the target has



If an ally, including this unit, takes direct HP damage from the enemy, inflict 1

PASSIVE