Season
: 6
Faction :
<color=#d40000><s>Jia Family</s></color>
, H Corp.
Status
170
4-8
48
Resistances

Fatal
[x2]

Normal
[x1]

Ineff.
[x0.5]
Stagger Threshold
65% (111)
35% (60)
4
+4
SKILL 1
[Combat Start] Apply 1
Defense Power Up to 1 + (highest Reson. / 3) other allies. (once per turn; max 3; prioritizes targets with
Assist Defense; includes Unique Assist Defenses)
[On Use] At 6+ (
Rupture on target +
Poise on self), Coin Power +1
[On Use] If target has 3+ types of negative effects, Clash Power +1


[On Use] At 6+ (


[On Use] If target has 3+ types of negative effects, Clash Power +1




3
+3
SKILL 2
[Combat Start] Apply 1
Gluttony DMG Up to all other allies that have Gluttony Skills equipped this turn (once per turn)
[On Use] Coin Power +1 for every 6 (
Rupture on target +
Poise on self) (max 2)
[On Use] Gain 3
Poise

[On Use] Coin Power +1 for every 6 (


[On Use] Gain 3





10
+12
SKILL 3
This Skill does not trigger Defense Skills
[On Use] Coin Power +1 for every 4 (
Rupture on target +
Poise on self) (max 3)
[On Use] Gain 5
Poise and +3
Poise Count
[After Attack] Among ally Heishou Pack units that can act, choose 1 unit with the least
Unrelenting Storm Stack and apply
Unrelenting Storm; then, bestow
Exalted Command. (once per turn)
- After
Exalted Command is complete, The Lord of Hongyuan Hong Lu activates 'I Carve the Path of a Lord'
- If
Exalted Command did not activate, or if the combo Identity is Staggered or defeated before
Exalted Command is complete, use 'Lonesome Stand: Sacrifice to Claim the Garden' instead
[On Use] Coin Power +1 for every 4 (


[On Use] Gain 5


[After Attack] Among ally Heishou Pack units that can act, choose 1 unit with the least



- After

- If


6
+4
SKILL 3
[On Use] If this unit activated combo with a Heishou Pack Adept Identity: Base Power +1, Coin Power +1
Deal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%)
[On Use] Coin Power +1 for every 6 (
Rupture on target +
Poise on self) (max 3)
[On Use] Deal +10% damage for every 2 types of negative effects on target (max 30%)
[On Use] Deal +10% damage for every
Heishou Bolus Contamination [黑獣丸染]
[After Attack] Gain
Heishou Bolus Contamination [黑獣丸染] depending on which Heishou Identity activated
Exalted Command
Deal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%)
[On Use] Coin Power +1 for every 6 (


[On Use] Deal +10% damage for every 2 types of negative effects on target (max 30%)
[On Use] Deal +10% damage for every

[After Attack] Gain






Deal +50% Damage on Critical Hit
[On Kill] For 2 ally Heishou Pack Identities with the least SP, heal 10 SP and apply 1
Attack Power Up next turn

6
+4
SKILL 3
Deal +10% damage for every
Life from Death [死中求活] on self
Deal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%)
[On Use] At 3+
Life from Death [死中求活], gain +1 Atk Weight
[On Use] Coin Power +1 for every 6 (
Rupture on target +
Poise on self) (max 3)
[On Use] Deal +10% damage for every 2 types of negative effects on target (max 30%)
[On Use] Deal +10% damage for every
Heishou Bolus Contamination [黑獣丸染]

Deal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%)
[On Use] At 3+

[On Use] Coin Power +1 for every 6 (


[On Use] Deal +10% damage for every 2 types of negative effects on target (max 30%)
[On Use] Deal +10% damage for every







Deal +10% damage for every type of negative effect on target (max 50%)
6
+7
DEFENSE
[Clashable Counter]
[Combat Start] Apply 1
Slash Power Up to (highest Reson.) Heishou Pack Identity allies (once per turn)
[Combat Start] If there are Backup Units, select 1 ally Heishou with the least HP percentage.
- Upon using this Skill, apply
Your Will Guides My Blade. to the selected ally, command
Battlefield Retreat, and heal 10% of their HP upon Retreating (once per turn)
- The Heishou Pack Identity who Retreated due to this effect will be placed earlier in the Return line than non-Heishou Identities
[Combat Start] If there are no Backup Units, apply 2
Attack Power Up to 1 ally Heishou with the least HP percentage (once per turn)
[Combat Start] Apply 1

[Combat Start] If there are Backup Units, select 1 ally Heishou with the least HP percentage.
- Upon using this Skill, apply


- The Heishou Pack Identity who Retreated due to this effect will be placed earlier in the Return line than non-Heishou Identities
[Combat Start] If there are no Backup Units, apply 2

2
+8
DEFENSE

This Skill counts as


[On Use] If target has 3+ types of negative effects, Clash Power +1
When other ally units Substitute in or Return to the battlefield, they heal 10 SP; then, at Combat Start, command them to use Skill 1 as an Unopposed Attack against a random enemy
- If the said ally is a Heishou Pack or a Jia Family unit, activate the following instead: heal 20 SP; then, at Combat Start, command them to use their base Skill 3 as an Unopposed Attack against a random enemy (2 times per Encounter per Identity)
Encounter Start: gain 1
Leash-holder of All Heishou for every Heishou Pack Identity in the Team, including Backup Units
When Heishou Units are killed in an Encounter, heal 20 SP and gain 1
Life from Death [死中求活] (activates even when this unit has Retreated)
Deal +5% damage for every 1
Heishou Bolus Contamination [黑獣丸染] (max 55%)
- If the said ally is a Heishou Pack or a Jia Family unit, activate the following instead: heal 20 SP; then, at Combat Start, command them to use their base Skill 3 as an Unopposed Attack against a random enemy (2 times per Encounter per Identity)
Encounter Start: gain 1

When Heishou Units are killed in an Encounter, heal 20 SP and gain 1

Deal +5% damage for every 1

PASSIVE
x5 Owned
Combat Start: if this unit did not equip a Defense Skill and is about to take an Unopposed Attack, apply 1
Lordsguard to (highest Reson. / 3) random Heishou Pack allies with the least
Assist Defense Stacks. (max 2 allies; once per Identity; excludes Identities with Skills that gain
Assist Defense)
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn, and it gains 1
Tarnished Blood (once per Encounter)
This unit's Skills deal +3% damage for every
Tarnished Blood on self
When activating the E.G.O Skill '
Tears of the
Tarnished Blood - The End', nullify the death effect in its After Attack effects; instead, heal 60% HP. Starting next turn, gain 1
Damage Up at every Turn Start (once per Encounter)



In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn, and it gains 1

This unit's Skills deal +3% damage for every

When activating the E.G.O Skill '



PASSIVE
x6 Owned
Identity with the least current HP percentage: deal +(types of Deathrites on target x 3)% damage against the enemy (max 15%)
SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE