![](https://img.kusoge.xyz/limbus/img/ui/attr_CRIMSON.png)
Fatal
[x2]
![](https://img.kusoge.xyz/limbus/img/ui/attr_SCARLET.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AMBER.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_SHAMROCK.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AZURE.png)
Endure
[x0.75]
![](https://img.kusoge.xyz/limbus/img/ui/attr_INDIGO.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_VIOLET.png)
Fatal
[x2]
15
+10
cost
15
x1
x5
AWAKENING SKILL
50
Atk Weight
3
Hong Lu
[After Attack] Heal 15 SP
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
[After Attack] Next turn: -2
SP Loss Efficiency to all allies; -2 to amount of SP lost from E.G.O use
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/MentalSystemResultDecrease_Typo.png)
At the start of the combat phase, heal SP for the ally with the least SP by the count of your highest A-Reson. value, excluding those in Panic.
PASSIVE