3
+3
[On Use] If the target has 5+
Rupture, inflict 2
Defense Level Down
Gain +1 Base Power for every
HP Healing Boost value on self (max 3)


Gain +1 Base Power for every





[Heads Hit] Core and Part both gain 5 HP




[Heads Hit] Core and Part both gain 5 HP




[Heads Hit] Core and Part both gain 5 HP




[Heads Hit] Core and Part both gain 5 HP
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