4
+4
[Combat Start] Atk Weight +1 for every 20% missing HP on self (max 4)
[On Use] Final Power +1 for every 4
Rupture on target (max 4
[Clash Lose] Deal -50% damage; this Skill cannot Stagger the target with damage or effect
[After Attack] If this Skill has defeated an enemy, apply 2
Power Up and 2
Damage Up to all allies, including this unit, next turn (once per turn)
[On Use] Final Power +1 for every 4

[Clash Lose] Deal -50% damage; this Skill cannot Stagger the target with damage or effect
[After Attack] If this Skill has defeated an enemy, apply 2




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