2
+2
[On Use] Consume half of breath Potency and Count on self
- Gain (sum of consumed breath Potency and Count / 2) Final Power (max 20)
- Deal +(sum of consumed breath Potency and Count x 2)% more damage (max 50%)
- +(sum of consumed breath Potency and Count x 4)% more Damage on Critical Hit (max 100%)
[Clash Lose] Reduce remaining breath Count by half
- Gain (sum of consumed breath Potency and Count / 2) Final Power (max 20)
- Deal +(sum of consumed breath Potency and Count x 2)% more damage (max 50%)
- +(sum of consumed breath Potency and Count x 4)% more Damage on Critical Hit (max 100%)
[Clash Lose] Reduce remaining breath Count by half
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
supercoin
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
If user took no HP damage last turn, guarantee a Crit
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
If user took HP damage last turn, does not Crit; instead, deal -80% less damage
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
[On Crit] Trigger vibrationexplosion thrice; then, reduce target's vibration Count by 3
Learned by: