2
+2
[On Use] Consume half of breath Potency and Count on self
- Gain (sum of consumed breath Potency and Count / 2) Final Power (max 20)
- Deal +(sum of consumed breath Potency and Count x 2)% more damage (max 50%)
- +(sum of consumed breath Potency and Count x 4)% more Damage on Critical Hit (max 100%)
[Clash Lose] Reduce remaining breath Count by half
supercoin
If user took no HP damage last turn, guarantee a Crit
If user took HP damage last turn, does not Crit; instead, deal -80% less damage
[On Crit] Trigger vibrationexplosion thrice; then, reduce target's vibration Count by 3
Learned by: