10
+15
Deal +10% more damage for every
Deal +10% more damage for every 3
[Combat Start] Consume (45 - current SP) blooddinner and heal up to 45 SP
- If there isn't enough blooddinner, gain 20
- Gain Shield HP equal to remaining blooddinner (max 100)
[Clash Win] Inflict 10
[After Attack] Increase blooddinner by HP damage dealt against the target
[After Attack] If the target is defeated, increase blooddinner by the target's max HP
Bleed on the target (max 200%)
Deal +10% more damage for every 3
Hardblood (max 100%)
[Combat Start] Consume (45 - current SP) blooddinner and heal up to 45 SP
- If there isn't enough blooddinner, gain 20
Bleed and heal up to 45 SP
- Gain Shield HP equal to remaining blooddinner (max 100)
[Clash Win] Inflict 10
Bleed
[After Attack] Increase blooddinner by HP damage dealt against the target
[After Attack] If the target is defeated, increase blooddinner by the target's max HP
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