Status
501
Clue
Status

501

2-4

52
Resistances

Ineff.
[x0.5]

Normal
[x1]

[x1.25]

Normal
[x1]

Endure
[x0.75]

Normal
[x1]

[x1.25]

Ineff.
[x0.5]

[x1.25]

Normal
[x1]
Stagger Threshold
60% (301)
0% (0)
level: 50
4
+4
SKILL 1
[On Use] Final Power +1 for every 4
Rupture on target (max 3)
[On Use] Clash Power +1 for every 30% missing HP on self (max 2)

[On Use] Clash Power +1 for every 30% missing HP on self (max 2)


5
+3
SKILL 2
[On Use] Final Power +1 for every 4
Rupture on target (max 3)
[On Use] Clash Power +1 for every 30% missing HP on self (max 2)

[On Use] Clash Power +1 for every 30% missing HP on self (max 2)




6
+8
SKILL 3


supercoin


4
+4
SKILL 4
[Combat Start] Atk Weight +1 for every 20% missing HP on self (max 4)
[On Use] Final Power +1 for every 4
Rupture on target (max 4
[Clash Lose] Deal -50% damage; this Skill cannot Stagger the target with damage or effect
[After Attack] If this Skill has defeated an enemy, apply 2
Power Up and 2
Damage Up to all allies, including this unit, next turn (once per turn)
[On Use] Final Power +1 for every 4

[Clash Lose] Deal -50% damage; this Skill cannot Stagger the target with damage or effect
[After Attack] If this Skill has defeated an enemy, apply 2




supercoin


Encounter Start: enters the battle with 80% HP
PASSIVE
Turn End: at 20 or less SP, this unit siphons 10 SP from 3 random allies with the highest SP to heal its own SP
Turn Start: Apply 2 attackdmgup to all other allies with -20 or less SP
Turn Start: Apply 2 attackdmgup to all other allies with -20 or less SP
PASSIVE
When inflicting ominoustalisman on an enemy, if the target already has ominoustalisman, consume up to 3 ominoustalisman on the target and inflict the same value as defensedown Stacks to the target this turn and next turn
PASSIVE
In this Encounter, if this unit takes damage that brings this unit's HP down to half or less, nullify that damage and end the turn. Then, move to the rearmost position of the Substitution order (when Staggered, recover immediately)
If there are no more enemies to Substitute in, or if there aren't enough of them left, (as in, if there are more dead enemies this turn than there are waiting to Substitute into the Encounter) this effect does not activate
If there are no more enemies to Substitute in, or if there aren't enough of them left, (as in, if there are more dead enemies this turn than there are waiting to Substitute into the Encounter) this effect does not activate
PASSIVE
When Wang Qingshan loses all HP in this Encounter, the Encounter ends
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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