Keyword list
IconNameDescription
A1c971aBoiling Wrath
Every Turn Start: gain Burn equal to Turn Count
A1c971bPropagating Gloom
Turn End: at 1 Stack, inflict damage equal to this unit's current HP against the enemy with the least HP, then die
Reduced by 1 at Turn End
A1c971cPerpetuating Gluttony
Turn Start: gain 1 HP heal boost every 2 turns (max 5)
Turn Start: gain 1 Damage Up and 1 Clash Power Up for every 10 HP healed (max 5)

HP Healed: {0}
A1c971dGasping Breath
When gaining Poise, gain 3 additional Poise or +2 additional Poise Count
A1c971eWounded Wound
On Hit, inflict 2 additional Bleed or +1 additional Bleed Count
A1c971fLazy Sloth
Reduced by 1 at Turn End.
Fails Extra Condition at 0
ATL_AgilityFaster!
Gain 2 Haste
ATL_BreathAim True!
Gain 3 Poise
ATL_EndureCombustionBurn Resistance
When taking damage from Burn, reduce the damage by 10% per Count (Max 10)
ATL_EndureLacerationBleed Resistance
When taking damage from Bleed, reduce the damage by 10% per Count (Max 10)
ATL_TargetGet 'Em!
Simultaneously attacks one unit.
AaCePaBaCompulsion
Starts encounter with -25 SP. At less than 0 SP at Turn Start, gain 3 Attack Power Up.
AaCePbBaPallid Noise
SP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1
AaCePbBbNoise Panic
Every Coin this unit flips lands on tails.
Expires next turn
AaCePbBcImpurity
- Low Morale
- Gain 1 Fragile. If this unit loses a clash, the target loses 2 SP
AaCePbBdImpurity
- Panic
- Gain 2 Fragile. If this unit loses a clash, the target loses 5 SP
AaCePbBeVengeance
- Low Morale
- Turn Start: Gain 1 Attack Power Up and 3 Defense Level Down. Gain Damage Up based on the amount of damage taken last turn (1 Damage Up for every 3% of Max HP lost)
AaCePbBfVengeance
- Panic
- Turn Start: Gain 2 Attack Power Up and 6 Defense Level Down. Gain Damage Up based on the amount of damage taken last turn
(1 Damage Up for every 3% of Max HP lost)
AaCePbBgResentment
Turn Start: Gain 2 Damage Up and 3 Defense Level Down
AaCePbBhResentment
Turn Start: Gain 1 Attack Power Up and 5 Defense Level Down
AaCePbBiTest of the Big Brother
Turn End: Reduce value by 1
While this is active, take double the damage from Skills. Double the amount of Stagger threshold raised from Tremor Burst.
This effect expires when this unit is Staggered.
If this unit isn't Staggered when this effect expires, gain 5 Damage Up at the start of the next turn
AaCePcBaMarked
Will be primarily targeted.
When hit, gain additional Burn Potency and Burn Count equal to 2 times the amount gained.
AaCePcBbFluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
AaCePcBcBlind Obsession
At 3+ value, this unit becomes staggered.
AaCePcBePallid Panic
SP Loss Efficiency +2
AaCePcBfPallid Panic
Gain 2 Bind at Turn End.
Every Coin this unit flips lands on tails.
AaCePcBgLarva
Turn End: Move Larva to the ally with the highest HP.
Turn Start: Lose SP equal to the value of Larva on self.
AaCePcBhGreen Slime
Generates Green Slime next turn every time this value shrinks
AaCePcBiUneven Breathing
Turn End: Lose 5 Poise.
Deal +50% damage and receive +50% damage
AaCePcBjPrey Mark
All Pequod crew targets this unit
Take +50% damage from Pequod crew
AaCePcBkTangle
If inflicted against targets with Capture, Stagger target. Does not work against targets that are already Staggered.
AaCePcBlCapture
If inflicted against targets with Tangle, Stagger target. Does not work against targets that are already Staggered.
AaCePcBnUndefiable Command
Lose 10% of current HP when using a Skill. Skill Final Power +1
On Hit, Ahab heals 8 SP; apply 2 Poise to self and Ahab
AaCePcBoPip's Ego
Turn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
AaCePcBpStarbuck's Ego
Turn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
AaCePcBqQueequeg's Ego
Turn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
AaCePcBrAssist Barrier
Reduce value by the amount of damage taken
Does not expire at the end of the turn.
Turn End: If this value is at 0, get Staggered next turn.
AaCePcBsAssist Defense
Pull skills targeting Ahab to this unit's slot.
The unit with this effect has unlimited Slot Weight.
AaCePcBtAssist Attack
After Ahab's attack, commence unopposed attack against the same target Ahab attacked.
The Skill used in this action has the same Offense Level, Coin values and effects as this unit's 'I Follow Orders...' Skill.
AaCeSeBaHO! HO! HO!
Turn End: Gain (Poise on self/5) Poise Count next turn.
Expires at 0 Charge.
AaCeSeBbI'll Gift-wrap You
Gain 3 Poise every turn.
Turn End: Heal 3 SP for every Attack Skill that dealt damage
AaCfPbBaExplosive Gloom
- Gloom Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: inflict 3 SP damage on the attacker, gain 1 Sinking Count, and gain 1 Offense Level Up next turn (9 times per turn)
AaCfPbBbExplosive Envy
- Envy Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: apply 1 Offense Level Up, inflict 2 Bleed, and 2 Bleed Count on attacker, and gain 1 Defense Level Down next turn (9 times per turn)
AaCfPbBcExplosive Wrath
- Wrath Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn)
AaCfPbBdDeep Bereavement
Turn Start: Lose 5 Speed and gain 5 Defense Level Down
AaCfPbBeMarked Prey
- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn.
- If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires
- Max Value: 1
AaCfPbBfInferiority Complex
- Every time this unit is hit, take ((20% of HP damage taken) * Value) damage
- Max Value: 5
AaCfPcBbButler's Mark
Used to raise Atk Weight of certain Attack Skills
AaCfPcBcBinding Technique
- Max 3
- Turn End: increases by 1
- Turn End: gain Bind equal to the Value of this effect.
- Turn End: if at 3 Value, become Staggered for the rest of the Encounter.
Does not expire.
AaCfPcBeDeep Bereavement
Inflict 5 SP damage After Attack.
AaCfPcBfFettered Woe
Under a certain condition, and at 3+ Value, all Parts become Staggered next turn.
Expires after applying 3 Fragile to the Chain Part
AaCfPcBgSubject of Wrath
Becomes a priority attack target for Heathcliff the Heartbroken.
When this unit is killed, this effect moves to a different Identity.
AaCfPcBhExcruciating Rage
If the attacker has Explosive Wrath, take +100% damage
AaCfPcBiSuperthermogenesis
Turn End: take fixed damage equal to X% of Max HP based on the Value, then the effect expires
AaCfPcBmLightning of Suffering
- Clash Win: Inflict Breaking Heart and deal 7 HP damage.
- Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage.
- Reduced by 1 at Skill End
AaCfPcBnBreaking Heart
- Every Sin Affinity Resistance is increased by (Value x 0.2)
- At 3 Value, become Staggered.
AaCfPcBoDetermination
- Turn End: Heal 10 SP
- When attacked, gain 1 Offense Level Up next turn. (3 times per turn)
- Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
- As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1.
This unit's Retreat abilities do not activate for the duration of this Encounter.
AaCfPcBpCourage to Approach
- Turn End: Heal 10 SP
- Gain 3 Attack Power Up and 5 Protection every turn
- When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn)
- Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
- As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1.
This unit's Retreat abilities do not activate for the duration of this Encounter.
AaCfPcBqBroken Heart
- Max Speed +2
- Gain 3 Damage Up and 3 Fragile every turn
- If the main target is Heathcliff, the Attack Skill gains Final Power +2
- Clash Lose against Heathcliff: gain 3 Bind and 3 Damage Down next turn
AaCfPcBrMay She... Wake in Torment!
Clash Power -6 in a Clash against targets with Lightning of Suffering
AaCfPcBsAway With You
Remaining Shield Value
AccumulatedPastAccumulated Past
Gain 11 at the end of the Turn.
Spent completely when the Body Part is broken.
AccumulatedPastMirrorAccumulated Past
Gain 11 at the end of the Turn.
Spent completely when the Body Part is broken.
AccumulatedPastSinnerAccumulated Past
- Max Stack: 12
- Turn Start: gain 1 Clash Power Up and 1 Offense Level Up for every 3 Stack
ActivatedEgoPassiveE.G.O Passives
Active E.G.O Passives
AffectionTeddyAttachment
- Max Value: 9
- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack
- Turn End: reduce by 1
AggressiveInstincts
At the end of the turn, if the Count is at 4+, change to an “aggressive” state.
AggroAggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
AgilityHaste
Speed increases by the effect’s Count for one turn.
AllSetForShootingReady to Fire
- Skill Slot +1
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
- Deal +10% damage for every Ammo the Base Attack Skill spends
- Attack Skills that gain Ammo deal +10% damage for every Magic Bullet (applies whichever that has the highest damage gain)
- On Kill with a Skill: heal 25 SP for 2 allies(including self) with the least SP; +2 E.G.O resources for the Affinity of the Skill that defeated the target; +1 E.G.O resource for all other Affinities
AmberDamageDownSloth DMG Down
Deal less damage with Sloth skills based on the effect’s Count for one turn. (Max 10)
AmberDamageUpSloth DMG Up
Deal more damage with Sloth skills based on the effect’s Count for one turn. (Max 10)
AmberResistDownSloth Resist Down
Increase Sloth Resistance based on Stack.
(0.1 per Stack)
AmberResistUpSloth Resist Up
Decrease Sloth Resistance based on Stack.
(0.1 per Stack)
AmberResultUpSloth Power Up
Sloth skills gain final Power by the effect’s Count for one turn.
AmberTakeDamageDownSloth Protection
Take less damage from Sloth skills based on the effect’s Count for one turn. (Max 10)
AmberTakeDamageUpSloth Fragility
Take more damage from Sloth skills based on the effect’s Count for one turn. (Max 10)
AngerRage
Spent by certain skills. Required for the use of certain skills.
AntiSheepGroundAnti-Ovine Grounding Plug
- Max 1
- When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In against the target
- Halve the Charge Count on the target
- Expires next turn
ArcanaQueenOfHateMagical Arcana
- Max Stack: 3
- Base Attack Skills deal +(Stack x 5)% damage
- Turn End: At 3 Stack and with -25 or higher SP, change SP to -25
AreaAtkAoE Attack
Targets 2 or more foes.
AssembleFanatic
Raise Skill Final Power by the effect’s Count against units with Nails for the turn. (Applies to clashes as well)
AssemblePersonalityFanatic
Raise Skill Final Power by the effect’s Count against units with Nails for the turn. (Applies to clashes as well)
AttackDmgDownDamage Down
Deal less damage with skills based on the effect’s Count for one turn. (Max 10)
AttackDmgUpDamage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
AttackDmgUp_WeakWeak-resist DMG Boost
Boost the damage of attacks against Weak resistances by a % based on Count.
(10% per Count)
AttackDownOffense Level Down
Offense level decreases based on the effect's Potency for one turn.
AttackLevelAdderOffense level+
Offense Level increases by the effect’s Count for one turn.
AttackUpOffense Level Up
Offense level increases based on the effect's Potency for one turn.
AzureDamageDownGloom DMG Down
Deal less damage with Gloom skills based on the effect’s Count for one turn. (Max 10)
AzureDamageUpGloom DMG Up
Deal more damage with Gloom skills based on the effect’s Count for one turn. (Max 10)
AzureResistDownGloom Resist Down
Increase Gloom Resistance based on Stack.
(0.1 per Stack)
AzureResistUpGloom Resist Up
Decrease Gloom Resistance based on Stack.
(0.1 per Stack)
AzureResultUpGloom Power Up
Gloom Skills gain final Power by the effect’s Count for one turn.
AzureTakeDamageDownGloom Protection
Take less damage from Gloom skills based on the effect’s Count for one turn. (Max 10)
AzureTakeDamageUpGloom Fragility
Take more damage from Gloom skills based on the effect’s Count for one turn. (Max 10)
BabayagaTimeLimitBaba Yaga’s Coming!
BackstreetsNight_LowMoraleNight in the Backstreets
Turn Start: gain 1 Attack Power Up, 1 HP Healing Boost, and 1 Fragile
BackstreetsNight_PanicNight in the Backstreets
Turn Start: gain 2 Attack Power Up, 2 HP Healing Boost, and 1 Fragile
BandageOfTheBoundKingBandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
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