Status

218

1-3

53
Resistances

Fatal
[x2]

Ineff.
[x0.5]

Endure
[x0.75]

Normal

Normal

Normal

Normal

Normal

Normal

Normal
Stagger Threshold
70% (153)
30% (65)
0% (0)
level: 50
4
+7
SKILL 1




3
+3
SKILL 2










6
+6
DEFENSE


Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
On Hit, if the target has laceration, heal by 15% of damage dealt
PASSIVE
After Attack: if the target has 8+ laceration, gain 1 hardenedblood
PASSIVE
When hit, gain +1 laceration Count.
Gain 1 hardenedblood every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30
Gain 1 hardenedblood every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30
PASSIVE
PANIC TYPE