Status
420
3-5
55

Resistances
Ineff.
[x0.5]
Normal
[x1]
[x1.25]
Normal
Normal
Normal
Normal
Normal
Normal
Normal

Stagger Threshold
60% (252)
0% (0)


level: 50
5
+7
SKILL 1
1x
50
Atk Weight
1
[On Use] If target has 5+
keyword icon
Bleed
, Base Power +1
[On Use] Gain 1
keyword icon
Swig
[On Hit] Inflict 5
keyword icon
Bleed
5
+4
SKILL 2
[On Use] Base Power +1 for every 5
keyword icon
Bleed
on target (max 2)
[On Use] Gain 1
keyword icon
Swig
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict +2
keyword icon
Bleed
Count
5
+3
SKILL 3
1x
51
Atk Weight
1
[On Use] If target has 5+
keyword icon
Bleed
, Coin Power +1

[Clash Lose] Lose 3
keyword icon
Swig
[On Hit] Inflict 5
keyword icon
Bleed
[On Hit] Inflict 5
keyword icon
Bleed
[On Hit] Inflict 5
keyword icon
Bleed
[Hit after Clash Win] Inflict +3
keyword icon
Bleed
Count
5
+4
SKILL 4
1x
52
Atk Weight
1
[On Use] Coin Power +1 for every 5
keyword icon
Bleed
on target (max 2)
[On Use] At 3+
keyword icon
Swig
, convert all Coins on this Skill to supercoins
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict 5
keyword icon
Bleed
Deal +1% damage for every (
keyword icon
Bleed
+
keyword icon
Bleed
Count) on the target (max 20%)
[On Hit] If this unit has 3+
keyword icon
Swig
, reuse this Skill once (once per Skill)
10
+20
SKILL 5
[Combat Start] HP does not drop below 1 before this Skill ends.
[On Use] Gain 10
keyword icon
Offense Level Up

[On Use] Gain 5
keyword icon
Attack Power Up

[On Use] Gain 10
keyword icon
Damage Up
Deal +1% damage for every (
keyword icon
Bleed
+
keyword icon
Bleed
Count) on the target (max 100%)
[On Hit] Gain 5
keyword icon
Swig
5
+5
DEFENSE
[On Use] If target has 5+
keyword icon
Bleed
, Base Power +1
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit] Inflict 4
keyword icon
Paralyze
next turn
[On Hit] Inflict 5
keyword icon
Offense Level Down
and
keyword icon
Defense Level Down
next turn
10
+10
DEFENSE
[On Use] Gain 5 Shield for every
keyword icon
Swig
on self (max 25)
[On Use] Gain
keyword icon
Swig
equal to the number of enemies targeting this unit (max 5)
Prioritizes Hong Lu
PASSIVE
When hit during the combat phase: +20% damage for the turn
During the combat phase: On Clash Lose, take +15% damage from the Skill
PASSIVE
Deal +2% damage for every 1% missing HP on self (max 100%)
PASSIVE
At 50% HP, recover from Stagger and end this turn.
Fix this unit's Speed to 10 next turn
PASSIVE
At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 3 attackdown next turn
At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 6 attackup next turn
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE