Status

420

3-5

55
Resistances

Ineff.
[x0.5]

Normal
[x1]

[x1.25]

Normal

Normal

Normal

Normal

Normal

Normal

Normal
Stagger Threshold
60% (252)
0% (0)
level: 50
5
+7
SKILL 1
5
+4
SKILL 2
5
+4
SKILL 4




10
+20
SKILL 5
[Combat Start] HP does not drop below 1 before this Skill ends.
[On Use] Gain 10
Offense Level Up
[On Use] Gain 5
Attack Power Up
[On Use] Gain 10
Damage Up
[On Use] Gain 10

[On Use] Gain 5

[On Use] Gain 10

5
+5
DEFENSE


10
+10
DEFENSE
Prioritizes Hong Lu
PASSIVE
When hit during the combat phase: +20% damage for the turn
During the combat phase: On Clash Lose, take +15% damage from the Skill
During the combat phase: On Clash Lose, take +15% damage from the Skill
PASSIVE
Deal +2% damage for every 1% missing HP on self (max 100%)
PASSIVE
At 50% HP, recover from Stagger and end this turn.
Fix this unit's Speed to 10 next turn
Fix this unit's Speed to 10 next turn
PASSIVE
At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 3 attackdown next turn
At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 6 attackup next turn
At less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 6 attackup next turn
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE