Status

319

2-4

51
Resistances

Fatal
[x2]

Normal
[x1]

[x0.8]

Normal

Normal

Normal

Normal

Normal

Normal

Normal
Stagger Threshold
40% (127)
0% (0)
level: 50
4
+6
4
+7
SKILL 2
[On Use] If the target has middlefingerbook, inflict 2 additional
Defense Level Down with this Skill





5
+5
SKILL 3
[On Use] If the target has middlefingerbook, inflict 1 additional
Offense Level Down with this Skill









4
+4
SKILL 4
Deal +10% more damage for every 2
The Middle's Vendetta Mark on the target (max 50%)
[Before Attack] At 40% or less HP, gain Atk Weight +1
[On Use] If the main target has
The Middle's Vendetta Mark, convert all Coins on this Skill to supercoins
[On Use] Coin Power +1 for every 3 enemy with
The Middle's Vendetta Mark (max 2)
[On Use] Clash Power +1 for every 2
The Middle's Vendetta Mark on the main target (max 5)
[After Attack] If this unit killed a target with
The Middle's Vendetta Mark, gain 1
Plus Coin Boost next turn (2 times per turn)
[After Attack] Remove
The Middle's Vendetta Mark on all targets that were hit

[Before Attack] At 40% or less HP, gain Atk Weight +1
[On Use] If the main target has

[On Use] Coin Power +1 for every 3 enemy with

[On Use] Clash Power +1 for every 2

[After Attack] If this unit killed a target with


[After Attack] Remove







2
+2
DEFENSE
[Before Getting Hit] Gain 5 Shield for every
The Middle's Vendetta Mark on the target (once per turn; max 50)
[On Use] If the target has 5+
The Middle's Vendetta Mark, Base Power +3; inflict 4
Defense Level Down

[On Use] If the target has 5+




[On Hit] Raise Stagger Threshold by 20


[On Hit] Deal 15 fixed HP damage


[On Hit] Raise Stagger Threshold by 20


[On Hit] Deal 15 fixed HP damage
Low Morale Effects :
Turn Start: Gain 1 <sprite name="Enhancement"><color=#f8c200><u><link="Enhancement">Attack Power Up</color></link></u> and 3 <sprite name="DefenseDown"><color=#e30000><u><link="DefenseDown">Defense Level Down</color></link></u>. Gain <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> based on the amount of damage taken last turn (1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> for every 3% of Max HP lost)
Panic Effects :
Turn Start: Gain 2 <sprite name="Enhancement"><color=#f8c200><u><link="Enhancement">Attack Power Up</color></link></u> and 6 <sprite name="DefenseDown"><color=#e30000><u><link="DefenseDown">Defense Level Down</color></link></u>. Gain <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> based on the amount of damage taken last turn (1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> for every 3% of Max HP lost)
PANIC TYPE