Status
![](https://img.kusoge.xyz/limbus/img/ui/stats_hp.png)
181
![](https://img.kusoge.xyz/limbus/img/ui/stats_spd.png)
1-2
![](https://img.kusoge.xyz/limbus/img/ui/stats_def.png)
48
Resistances
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_HIT.png)
Endure
[x0.75]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_PENETRATE.png)
Weak
[x1.5]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_SLASH.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AMBER.png)
Endure
![](https://img.kusoge.xyz/limbus/img/ui/attr_AZURE.png)
![](https://img.kusoge.xyz/limbus/img/ui/attr_CRIMSON.png)
![](https://img.kusoge.xyz/limbus/img/ui/attr_INDIGO.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_SCARLET.png)
![](https://img.kusoge.xyz/limbus/img/ui/attr_SHAMROCK.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_VIOLET.png)
Normal
Stagger Threshold
70% (126)
35% (63)
0% (0)
level: 50
4
+3
SKILL 1
[On Use] If this unit has
Coagulated Blood, and if this Skill's Coin effect inflicts
Rupture, inflict +1
Bleed Count as well
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/HardenedBlood.png)
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Burst.png)
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Laceration.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
5
+3
SKILL 2
[On Use] If the target has 5+
Bleed, Coin Power +1
[On Use] If this unit has 3+
Coagulated Blood, and if this Skill's Coin effect inflicts
Rupture, inflict +1
Bleed Count as well
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Laceration.png)
[On Use] If this unit has 3+
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/HardenedBlood.png)
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Burst.png)
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Laceration.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_3.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_3.png)
6
+4
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
After Attack: if the target has 8+ laceration, gain 1 hardenedblood
PASSIVE
On Skill use, if the target has 10+ burst, deal +30% more damage instead of inflicting burst with this unit's Skills
PASSIVE
On Hit, if the target has laceration, heal by 5~10% of damage dealt
PASSIVE
Low Morale Effects :
Turn Start: Gain 1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 2 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
Panic Effects :
Turn Start: Gain 2 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 5 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
PANIC TYPE