Status
![](https://img.kusoge.xyz/limbus/img/ui/stats_hp.png)
185
![](https://img.kusoge.xyz/limbus/img/ui/stats_spd.png)
2-5
![](https://img.kusoge.xyz/limbus/img/ui/stats_def.png)
45
Resistances
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_HIT.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_PENETRATE.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_SLASH.png)
[x0.8]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AMBER.png)
Endure
![](https://img.kusoge.xyz/limbus/img/ui/attr_AZURE.png)
Weak
![](https://img.kusoge.xyz/limbus/img/ui/attr_CRIMSON.png)
Ineff.
![](https://img.kusoge.xyz/limbus/img/ui/attr_INDIGO.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_SCARLET.png)
Weak
![](https://img.kusoge.xyz/limbus/img/ui/attr_SHAMROCK.png)
Weak
![](https://img.kusoge.xyz/limbus/img/ui/attr_VIOLET.png)
Normal
Stagger Threshold
60% (111)
20% (37)
-10% (-18)
level: 50
3
+4
7
+5
SKILL 2
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
6
+5
SKILL 3
[On Use] Consume up to 50 blooddinner; gain 1
Blood-tinged Scissorblades for every 10 blooddinner consumed
[On Use] If this unit failed to consume blooddinner with this Skill, gain 5
Bleed and 1 hardenedblood.
[On Use] If the target has 5+
Bleed, Coin Power +1
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/BloodScissor.png)
[On Use] If this unit failed to consume blooddinner with this Skill, gain 5
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Laceration.png)
[On Use] If the target has 5+
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Laceration.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
10
+3
SKILL 4
[On Use] If the target has 5+
Bleed, Coin Power +1
[On Use] Clash Power +1 for every
Blood-tinged Scissorblades (max 3)
Deal +7% more damage for every
Coagulated Blood (max 35%)
[After Attack] Consume all
Coagulated Blood
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Laceration.png)
[On Use] Clash Power +1 for every
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/BloodScissor.png)
Deal +7% more damage for every
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/HardenedBlood.png)
[After Attack] Consume all
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/HardenedBlood.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
supercoin
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_3.png)
[On Hit] Consume up to 5
Blood-tinged Scissorblades and deal +(20 * consumed
Blood-tinged Scissorblades)% more damage (max 100%)
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/BloodScissor.png)
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/BloodScissor.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_3.png)
3
+8
DEFENSE
[On Use] At 1+
Blood-tinged Scissorblades, Base Power +1
[On Use] At 3+
Coagulated Blood, Coin Power +1
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/BloodScissor.png)
[On Use] At 3+
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/HardenedBlood.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
Gain at the start of the Encounter
PASSIVE
On Hit, if the target has laceration, heal by 20% of damage dealt
PASSIVE
After Attack: if the target has 5+ laceration, gain 1 hardenedblood
PASSIVE
- Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
PASSIVE
If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
PASSIVE
At 2+ bloodscissor, enhance the blades of the scissor.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE