Status
![](https://img.kusoge.xyz/limbus/img/ui/stats_hp.png)
221
![](https://img.kusoge.xyz/limbus/img/ui/stats_spd.png)
1-5
![](https://img.kusoge.xyz/limbus/img/ui/stats_def.png)
50
Resistances
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_HIT.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_PENETRATE.png)
Fatal
[x2]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_SLASH.png)
Ineff.
[x0.5]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AMBER.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_AZURE.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_CRIMSON.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_INDIGO.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_SCARLET.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_SHAMROCK.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_VIOLET.png)
Normal
Stagger Threshold
70% (154)
0% (0)
level: 50
4
+6
SKILL 1
4
+4
SKILL 3
[On Use] At 5+
Tremor Count, Clash Power +1
[On Use] Gain +2
Tremor Count
[Clash Win] Consume 3
Tremor Count on self and gain +1
T Corp. Borrowed Time Count
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Vibration.png)
[On Use] Gain +2
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Vibration.png)
[Clash Win] Consume 3
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Vibration.png)
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/TimeRental.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
[On Hit] Inflict 1 Attack resultreduction next turn
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
4
+3
SKILL 4
[On Use] Gain +3
Tremor Count
[On Use] Base Power +1 for every 4
Tremor Count on self (max 3)
[Clash Win] Consume 5
Tremor Count on self and gain +3
T Corp. Borrowed Time Count
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Vibration.png)
[On Use] Base Power +1 for every 4
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Vibration.png)
[Clash Win] Consume 5
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Vibration.png)
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/TimeRental.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_4.png)
[On Hit] Consume 2
Tremor Count on self to trigger vibrationexplosion; then, reuse this Coin (1 time max)
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Vibration.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_4.png)
At the end of the turn, if the HP is between 10% and 20%, instantly heal up to 80% of Max HP, and recover from stagger. (One time max)
PASSIVE
After activating Golden Time, gain 3 vulnerable at the next Turn Start
PASSIVE
Encounter Start: Gain +4 timerentaltwo Count
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Low Morale Effects :
Turn Start: Gain 1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 2 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
Panic Effects :
Turn Start: Gain 2 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 5 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
PANIC TYPE
Found in: