Status
![](https://img.kusoge.xyz/limbus/img/ui/stats_hp.png)
194
![](https://img.kusoge.xyz/limbus/img/ui/stats_spd.png)
2-3
![](https://img.kusoge.xyz/limbus/img/ui/stats_def.png)
50
Resistances
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_HIT.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_PENETRATE.png)
[x0.8]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_SLASH.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AMBER.png)
Endure
![](https://img.kusoge.xyz/limbus/img/ui/attr_AZURE.png)
![](https://img.kusoge.xyz/limbus/img/ui/attr_CRIMSON.png)
![](https://img.kusoge.xyz/limbus/img/ui/attr_INDIGO.png)
Endure
![](https://img.kusoge.xyz/limbus/img/ui/attr_SCARLET.png)
Fatal
![](https://img.kusoge.xyz/limbus/img/ui/attr_SHAMROCK.png)
Weak
![](https://img.kusoge.xyz/limbus/img/ui/attr_VIOLET.png)
Normal
Stagger Threshold
70% (136)
35% (68)
0% (0)
level: 50
4
+6
SKILL 1
3
+4
SKILL 2
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
2
+7
DEFENSE
[On Use] At 5+
Festive Fever, Final Power +1
[Combat Start] Gain 2
Festive Fever
[Failed Evade] Lose 2
Festive Fever
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/FestivalFever.png)
[Combat Start] Gain 2
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/FestivalFever.png)
[Failed Evade] Lose 2
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/FestivalFever.png)
Gain 1 festivalfever every time this unit gains positive buff with Skill effects (once per type of buff)
Turn Start: gain festivalfever equal to the number of other allies (max 3)
Turn End: lose festivalfever equal to the number of allies that were killed this turn
Turn End: at 8+ festivalfever, use a powerful Skill next turn
Turn Start: gain festivalfever equal to the number of other allies (max 3)
Turn End: lose festivalfever equal to the number of allies that were killed this turn
Turn End: at 8+ festivalfever, use a powerful Skill next turn
PASSIVE
On Hit, if the target has laceration, heal by 15% of damage dealt
PASSIVE
After Attack: if the target has 8+ laceration, gain 1 hardenedblood
PASSIVE
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
When hit, gain +1 laceration Count.
Gain 1 hardenedblood and 2 bloomingthorns every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30 upon death
Gain 1 hardenedblood and 2 bloomingthorns every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30 upon death
PASSIVE
PANIC TYPE