Status
![](https://img.kusoge.xyz/limbus/img/ui/stats_hp.png)
254
![](https://img.kusoge.xyz/limbus/img/ui/stats_spd.png)
1-3
![](https://img.kusoge.xyz/limbus/img/ui/stats_def.png)
55
Resistances
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_HIT.png)
[x0.8]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_PENETRATE.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_SLASH.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AMBER.png)
Endure
![](https://img.kusoge.xyz/limbus/img/ui/attr_AZURE.png)
Weak
![](https://img.kusoge.xyz/limbus/img/ui/attr_CRIMSON.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_INDIGO.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_SCARLET.png)
Fatal
![](https://img.kusoge.xyz/limbus/img/ui/attr_SHAMROCK.png)
Weak
![](https://img.kusoge.xyz/limbus/img/ui/attr_VIOLET.png)
Endure
Stagger Threshold
70% (177)
30% (76)
0% (0)
level: 50
4
+7
SKILL 1
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
3
+3
SKILL 2
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_3.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_3.png)
6
+6
DEFENSE
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
On Hit, if the target has laceration, heal by 15% of damage dealt
PASSIVE
After Attack: if the target has 8+ laceration, gain 1 hardenedblood
PASSIVE
When hit, gain +1 laceration Count.
Gain 1 hardenedblood every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30
Gain 1 hardenedblood every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30
PASSIVE
PANIC TYPE