Status

177

1-4

42
Resistances

Weak
[x1.5]

Normal
[x1]

Endure
[x0.75]

Endure


Normal

Normal

Fatal

Weak

Endure
Stagger Threshold
70% (124)
30% (53)
0% (0)
level: 50
4
+7
4
+3
SKILL 2










8
+7
SKILL 3
[On Use] If the target has 6+
Bleed, Base Power +1
Deal +5% more damage for every
Coagulated Blood (max 25%)
[After Attack] Consume all
Coagulated Blood and
Blood-tinged Scissorblades

Deal +5% more damage for every

[After Attack] Consume all




2
+9
DEFENSE


Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
PASSIVE
After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2 attackup next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 mdemaa at every Turn Start
- At 2+ Stack: gain 3 attackup at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 enhancement at every Turn Start
- At 100% HP, gain 2 attackup next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 mdemaa at every Turn Start
- At 2+ Stack: gain 3 attackup at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 enhancement at every Turn Start
PASSIVE
After Attack: inflict 1 tinycarmilla
If the target has laceration, inflict 1 additional tinycarmilla After Attack
If the target has laceration, inflict 1 additional tinycarmilla After Attack
PASSIVE
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
On Hit, if the target has laceration, heal by 15% of damage dealt
PASSIVE
After Attack: if the target has 8+ laceration, gain 1 hardenedblood
PASSIVE
At 1+ bloodscissor, enhance the blades of the scissor.
PASSIVE
When hit, gain +1 laceration Count.
Gain 1 hardenedblood every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30
Gain 1 hardenedblood every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30
PASSIVE
PANIC TYPE