Status
![](https://img.kusoge.xyz/limbus/img/ui/stats_hp.png)
202
![](https://img.kusoge.xyz/limbus/img/ui/stats_spd.png)
2-6
![](https://img.kusoge.xyz/limbus/img/ui/stats_def.png)
55
Resistances
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_HIT.png)
Endure
[x0.75]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_PENETRATE.png)
Fatal
[x2]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_SLASH.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AMBER.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_AZURE.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_CRIMSON.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_INDIGO.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_SCARLET.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_SHAMROCK.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_VIOLET.png)
Normal
Stagger Threshold
70% (141)
30% (60)
0% (0)
level: 50
4
+6
SKILL 1
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
4
+5
SKILL 2
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
8
+4
DEFENSE
[On Use] If this unit has laceration, lose 2 laceration (does not drop below 1)
If the target is a <Bloodfiend> or a <Bloodbag>, deal +10% damage
PASSIVE
When hitting an enemy with an Attack Skill, 10% chance to inflict +2 burst Count
PASSIVE
On Skill use, if the target has 10+ burst, deal +30% more damage instead of inflicting burst with this unit's Skills
PASSIVE
Turn End: if this unit has laceration, lose 1 laceration Count
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Low Morale Effects :
Turn Start: Gain 1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 2 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
Panic Effects :
Turn Start: Gain 2 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 5 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
PANIC TYPE