Status
![](https://img.kusoge.xyz/limbus/img/ui/stats_hp.png)
553
![](https://img.kusoge.xyz/limbus/img/ui/stats_spd.png)
2-5
![](https://img.kusoge.xyz/limbus/img/ui/stats_def.png)
50
Resistances
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_HIT.png)
[x]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_PENETRATE.png)
[x]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_SLASH.png)
[x]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AMBER.png)
![](https://img.kusoge.xyz/limbus/img/ui/attr_AZURE.png)
Weak
![](https://img.kusoge.xyz/limbus/img/ui/attr_CRIMSON.png)
![](https://img.kusoge.xyz/limbus/img/ui/attr_INDIGO.png)
Ineff.
![](https://img.kusoge.xyz/limbus/img/ui/attr_SCARLET.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_SHAMROCK.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_VIOLET.png)
Weak
Stagger Threshold
70% (387)
30% (166)
0% (0)
level: 50
3
+3
SKILL 1
4
+3
SKILL 2
[Clash Win] Base Power +1
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
3
+3
SKILL 3
[Clash Win] If the target has 2+ attackdown, Base Power +1
[On Use] If the target has
Defense Level Down, deal 30% of damage dealt as bonus Blunt damage
[On Use] If the target has
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/DefenseDown.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
[On Hit] Heal 4 SP on self
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_3.png)
[On Hit] Heal 4 SP on self
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_4.png)
[On Hit] Heal 4 SP on self
5
+5
SKILL 4
Prioritizes targets with the most negative effects
[Clash Win] Coin Power +1 for every 3
Defense Level Down on target (max 3)
[Clash Win] Coin Power +1 for every 3
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/DefenseDown.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
[Heads Hit] If the target has 3+ negative effects, reuse this coin (once)
5
+5
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
PASSIVE
Upon Clash Lose, gain 3 mdemac. (Once per turn)
PASSIVE
Turn End: if this unit's SP is at -10 or less, gain 3 mdemac next turn.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE