
Endure
[x0.75]

Normal
[x1]

Fatal
[x2]

Normal
[x1]

Normal
[x1]

Ineff.
[x0.5]

Fatal
[x2]
22
+14
cost
25
x2
x2
x4
AWAKENING SKILL
53
Atk Weight
1
Der Freischütz
Deal +3% more damage for every 3
Burn on target (max 30%)
[Before Attack] At 0
Magic Bullet, gain 1
Magic Bullet.
-
Magic Bullet value determines the bullet to fire.
·
The First Magic Bullet
·
The Second Magic Bullet
·
The Third Magic Bullet
·
The Fourth Magic Bullet
·
The Fifth Magic Bullet
·
The Sixth Magic Bullet
·
The Seventh Magic Bullet
[After Attack] Gain
Magic Bullet equal to the highest Reson. (min. 1, max 4)
[After Attack] If the main target is defeated, inflict 4
Dark Flame against all enemies with
Burn

[Before Attack] At 0


-

·

·

·

·

·

·

·

[After Attack] Gain

[After Attack] If the main target is defeated, inflict 4






40
-20
cost
30
x2
x2
x4
CORROSION SKILL
55
Atk Weight
1
Der Freischütz
[Indiscriminate]
Targets randomly
Deal +3% more damage for every 3
Burn on target (max 30%)
[Before Attack] At 0
Magic Bullet, gain 1
Magic Bullet.
-
Magic Bullet value determines the bullet to fire.
·
The First Magic Bullet
·
The Second Magic Bullet
·
The Third Magic Bullet
·
The Fourth Magic Bullet
·
The Fifth Magic Bullet
·
The Sixth Magic Bullet
·
The Seventh Magic Bullet
[After Attack] Gain
Magic Bullet equal to the highest Reson. (min. 1, max 4)
[After Attack] If the main target is defeated, inflict 7
Dark Flame against all enemies with
Burn
Targets randomly
Deal +3% more damage for every 3

[Before Attack] At 0


-

·

·

·

·

·

·

·

[After Attack] Gain

[After Attack] If the main target is defeated, inflict 7








- On Hit with Base Attack Skills: inflict (
Magic Bullet / 3)
Burn (3 times per turn)
- For Lobotomy E.G.O::Magic Bullet Outis Identity, inflict (
Magic Bullet)
Burn instead (3 times per turn)
- If the target has 30+
Burn, inflict 1
Dark Flame instead of the above effect (2 times per turn)


- For Lobotomy E.G.O::Magic Bullet Outis Identity, inflict (


- If the target has 30+


PASSIVE