
Ineff.
[x0.5]

Normal
[x1]

Normal
[x1]

Endure
[x0.75]

Fatal
[x2]

Normal
[x1]

Fatal
[x2]
20
+11
cost
25
x2
x1
x3
x2
AWAKENING SKILL
48
Atk Weight
3
Sandolph




[After Attack] Apply 1 '
Damage Up' for the Affinity with the highest Resonance count to 4 allies with the least SP



[After Attack] Heal 20 SP for 4 allies with the least SP
34
-15
cost
25
x2
x1
x3
x2
CORROSION SKILL
53
Atk Weight
5
Sandolph
[Indiscriminate]
Targets Randomly
[Before Attack] This unit loses 10% HP
Targets Randomly
[Before Attack] This unit loses 10% HP


[On Hit] Target loses 10 SP




[On Hit] Inflict 2 Fragility for the Affinity with the highest Resonance count


When applying positive effects to other allies with Skill effects or Coin effects, randomly select one of the following effects:
Burn,
Bleed,
Tremor,
Rupture, or
Sinking.
Then, inflict 1 Potency of the selected effect to 1 random enemy. (Activates 5 times per Turn. Can be applied up to 5 times per enemy. For abnormalities, applied to a random Part.)





Then, inflict 1 Potency of the selected effect to 1 random enemy. (Activates 5 times per Turn. Can be applied up to 5 times per enemy. For abnormalities, applied to a random Part.)
PASSIVE