Status
194
Clue
Status

194

1-4

52
Resistances

Normal
[x1]

Normal
[x1]

Normal
[x1]

[x0.7]

Normal
[x1]

[x1.2]

Normal
[x1]

[x1.2]

Normal
[x1]

[x1.2]
Stagger Threshold
30% (58)
0% (0)
level: 50
7
+3
SKILL 1
[Unclashable]


[After Current Coin Attack] Deal 10 Lust damage against the target, then dies.
4
+6
SKILL 2
3
+4
SKILL 3




2
+7
DEFENSE
[On Use] At 5+
Festive Fever, Final Power +1
[Combat Start] Gain 2
Festive Fever
[Failed Evade] Lose 2
Festive Fever

[Combat Start] Gain 2

[Failed Evade] Lose 2

If this unit is still alive by Turn End, use the self-detonation Skill next turn. If this unit is still alive at the same Turn End as the turn this unit used the self-detonation Skill, dies.
PASSIVE
Gain 1 festivalfever every time this unit gains positive buff with Skill effects (once per type of buff)
Turn Start: gain festivalfever equal to the number of other allies (max 3)
Turn End: lose festivalfever equal to the number of allies that were killed this turn
Turn End: at 8+ festivalfever, use a powerful Skill next turn
Turn Start: gain festivalfever equal to the number of other allies (max 3)
Turn End: lose festivalfever equal to the number of allies that were killed this turn
Turn End: at 8+ festivalfever, use a powerful Skill next turn
PASSIVE
On Hit, if the target has laceration, heal by 15% of damage dealt
PASSIVE
After Attack: if the target has 8+ laceration, gain 1 hardenedblood
PASSIVE
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
When hit, gain +1 laceration Count.
Gain 1 hardenedblood and 2 bloomingthorns every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30 upon death
Gain 1 hardenedblood and 2 bloomingthorns every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30 upon death
PASSIVE
Story
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