Status
1855
Status
![](https://img.kusoge.xyz/limbus/img/ui/stats_hp.png)
1855
![](https://img.kusoge.xyz/limbus/img/ui/stats_spd.png)
2-4
![](https://img.kusoge.xyz/limbus/img/ui/stats_def.png)
45
Resistances
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_HIT.png)
[x1.2]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_PENETRATE.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_SLASH.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AMBER.png)
Endure
[x0.75]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AZURE.png)
[x1.25]
![](https://img.kusoge.xyz/limbus/img/ui/attr_CRIMSON.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_INDIGO.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_SCARLET.png)
Ineff.
[x0.5]
![](https://img.kusoge.xyz/limbus/img/ui/attr_SHAMROCK.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_VIOLET.png)
Weak
[x1.5]
Stagger Threshold
33% (612)
-20% (-371)
level: 50
4
+6
SKILL 1
4
+6
SKILL 2
4
+4
SKILL 3
5
+3
SKILL 4
[Combat Start] Gain Atk Weight equal to the number of targets with
Bleed (max 5)
[On Use] If the target has 4+
Bleed, Base Power +1
[On Use] If the target has 3+
Bleed, Coin Power +1
[Clash Lose] Lose 1
Stored Blood
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Laceration.png)
[On Use] If the target has 4+
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Laceration.png)
[On Use] If the target has 3+
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Laceration.png)
[Clash Lose] Lose 1
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/KeptBlood.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_3.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_4.png)
8
+4
SKILL 5
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
1
+1
SKILL 6
[Unclashable]
[On Use] Double the amount healed by bloodarmor Glaive
[On Use] Reset SP to 0
[After Attack] Gain 10
Stored Blood
Does not get Staggered this turn; ends turn after using this Skill.
[On Use] Double the amount healed by bloodarmor Glaive
[On Use] Reset SP to 0
[After Attack] Gain 10
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/KeptBlood.png)
Does not get Staggered this turn; ends turn after using this Skill.
5
+4
SKILL 7
[On Use] Clash Power +1 for every 5
Bleed on target (max 3)
[On Use] If the target has 4+
Bleed, Coin Power +1
[On Use] Deal +5% more damage for every
Bleed on target (max 20%)
[On Use] Double the amount healed by bloodarmor Glaive
[After Attack] Gain 10
Stored Blood
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Laceration.png)
[On Use] If the target has 4+
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Laceration.png)
[On Use] Deal +5% more damage for every
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Laceration.png)
[On Use] Double the amount healed by bloodarmor Glaive
[After Attack] Gain 10
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/KeptBlood.png)
4
+10
At Turn End, depending on the keptblood value on self:
- At a value lesser than or equal to 5 keptblood, gain 1 binding, 1 vulnerable, and 1 attackdown next turn for every keptblood lost
- At a value greater than 5 keptblood, gain 2 attackup and 2 defenseup for every excess value
- At a value lesser than or equal to 5 keptblood, gain 1 binding, 1 vulnerable, and 1 attackdown next turn for every keptblood lost
- At a value greater than 5 keptblood, gain 2 attackup and 2 defenseup for every excess value
PASSIVE
Gains a new pattern when keptblood reaches 0 for the first time
Fix this unit's speed to 10 when using the Skill 'I Am... The Prince... of the Parade...!'
Fix this unit's speed to 10 when using the Skill 'I Am... The Prince... of the Parade...!'
PASSIVE
When this unit reaches 30% HP, gain bloodycrave
PASSIVE
Prioritizes targets with the highest sum of laceration Potency and Count
On Hit, if the target has laceration, heal 2% HP
On Hit, if the target has laceration, heal 2% HP
PASSIVE
When this unit has laceration:
- Gain 1 mdemac and 1 mdemaa for every 5 laceration (max 10)
- Gain 1 Clash resultenhancement for every 10 laceration (max 5)
- Take 50% less damage from laceration (rounded down)
- Gain 1 mdemac and 1 mdemaa for every 5 laceration (max 10)
- Gain 1 Clash resultenhancement for every 10 laceration (max 5)
- Take 50% less damage from laceration (rounded down)
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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