Status
172
Status

172

3-4

53
Resistances

[x1.2]

Normal
[x1]

Endure
[x0.75]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Endure
[x0.75]

Normal
[x1]

Weak
[x1.5]
Stagger Threshold
60% (103)
0% (0)
level: 50
3
+7
SKILL 1


5
+4
SKILL 2
[Combat Start] At 5- charge Count, gain 5 charge Count, 3
Bleed Count, and 1 vulnerable
[On Use] At 10+ charge Count, consume 5 charge Count to gain 3
Offense Level Up

[On Use] At 10+ charge Count, consume 5 charge Count to gain 3



Combat Start: starts the Encounter only with half of max HP
PASSIVE
Gain +1 laceration Count every time this unit is hit
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
PASSIVE
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
When hit, if the attacker used a Skill that gains charge, the attacker steals 1 charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have charge)
(Once per Skill. Does not activate if this unit does not have charge)
PASSIVE
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
PASSIVE
Take 30% less damage from laceration (rounded down)
On Hit, if the target has laceration, heal 15% of the damage dealt
On Hit, if the target has laceration, heal 15% of the damage dealt
PASSIVE
Turn Start: At less than 5 charge Count, gain 1 reduction
Turn Start: At 5+ charge Count, gain 2
Turn Start: At 5+ charge Count, gain 2
PASSIVE
Story
Oi, have I seriously got to write a report *now*? Hah, well.. I suppose it could come in handy later. First off, it’s got dark red stuff comin’ out of its body like bloody bones. I don’t think they’re real bones, but… Used to know some bloke from the pub who worked in the mines. One time, he nicked an unprocessed gemstone or somethin’ and showed it off to everyone. The red stuff reminds me of that gemstone. The creatures’ got red eyes, by the way. No, not like they’re bloodshot, more like their eyes are naturally red… Oh, they did attack us like bloodshot, rabid animals, of course. They also looked a tad… starved? This is just a stab in the dark, based on my first impressions of ‘em, but they’ve all got the eyes of a… a starving tramp. Right, so far they’ve all attacked us without any provocation from our side, yeah? It ain’t like they were particularly hostile against us. It’s more like the smell of blood flowing through our veins drove ‘em barmy. Beastlike things, in the shape of a human, if you ask me. What else… Oh, make sure to completely immobilize them before turning your backs to ‘em. These sods regenerate. Well. Our resident smartarse, Faust, did say that the specific manner of ‘immobilization’ I'm talking about ain't possible on the train, but… … at least keep their body parts far, far away from one another, and that’ll probably buy us a day or two. Their prosthetics are still fully functional, so that could pose some trouble for us. But I reckon we’re pretty evenly matched. And another thing: it ain’t so easy to tell these Bloodbags apart from civvies, so keep your wits about. Look for the red stuff pokin’ outta their shells. → Guys. What if we picked up a few of their prosthetics for ourselves? → I have wished to speak to you about these comments, Rodya. Please refrain from collecting items aboard the train, as it may interfere with the restoration procedure. → Also, maybe they’re watching all of our moves through something? The higher-ups love surveillance, you know~ → I’m just kiddin’ this time, guys. Just joshin’ ya. Jeez. → Wait, you weren’t kidding earlier…?
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