Status
1920
Clue
Status
![](https://img.kusoge.xyz/limbus/img/ui/stats_hp.png)
1740
![](https://img.kusoge.xyz/limbus/img/ui/stats_spd.png)
1-4
![](https://img.kusoge.xyz/limbus/img/ui/stats_def.png)
50
Resistances
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_HIT.png)
Ineff.
[x0.5]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_PENETRATE.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_SLASH.png)
[x1.2]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AMBER.png)
Ineff.
[x0.5]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AZURE.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_CRIMSON.png)
Weak
[x1.5]
![](https://img.kusoge.xyz/limbus/img/ui/attr_INDIGO.png)
Endure
[x0.75]
![](https://img.kusoge.xyz/limbus/img/ui/attr_SCARLET.png)
[x1.2]
![](https://img.kusoge.xyz/limbus/img/ui/attr_SHAMROCK.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_VIOLET.png)
[x1.2]
Stagger Threshold
50% (870)
level: 50
5
+10
SKILL 4
[Indiscriminate]
Prioritizes targets with
Prepared Meat
If the target has 5 +
Bleed, Coin Power +1
If the target has
Prepared Meat, Coin Power +10
Coin Power -5 for every broken Arm Part
[On Target Kill] All Parts gain 2 enhancement for the Encounter (stackable)
Prioritizes targets with
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/PreparedMeat.png)
If the target has 5 +
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/Laceration.png)
If the target has
![keyword icon](https://img.kusoge.xyz/limbus/img/icon/PreparedMeat.png)
Coin Power -5 for every broken Arm Part
[On Target Kill] All Parts gain 2 enhancement for the Encounter (stackable)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
[Heads Hit] Reuse Coin once (3 times per Skill)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
[On Hit] Core heals 10 HP
10
+10
DEFENSE
5
+10
5
+5
DEFENSE
When an Arm is broken, the Body gains 5 laceration at every Turn Start.
PASSIVE
Turn End: All Sinners heal 10 SP, and gain +1 E.G.O resource for all Affinities
PASSIVE
Turn End: If the ally with preparedmeat is Staggered, kill the ally.
PASSIVE
After defeating an ally, heal 20 Core HP; then, gain 1 vulnerable next turn.
PASSIVE
Turn End: If this unit failed to defeat an ally with preparedmeat, gain 1 hunger. At 75%- HP, gain 2. At 50%- HP, gain 3.
Turn Start: If this unit defeated an ally with preparedmeat, lose 1 hunger.
Turn Start: If this unit defeated an ally with preparedmeat, lose 1 hunger.
PASSIVE
Turn End: At 0 hunger, gain (allies defeated this turn x 3) attackdown and defensedown.
PASSIVE
Turn End: At 4 hunger, gain a stronger pattern.
PASSIVE
Story
Found in: