Status
1006
Clue
Status
![](https://img.kusoge.xyz/limbus/img/ui/stats_hp.png)
504
![](https://img.kusoge.xyz/limbus/img/ui/stats_spd.png)
2-4
![](https://img.kusoge.xyz/limbus/img/ui/stats_def.png)
51
Resistances
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_HIT.png)
Weak
[x1.5]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_PENETRATE.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_SLASH.png)
Ineff.
[x0.5]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AMBER.png)
Fatal
[x2]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AZURE.png)
Ineff.
[x0.5]
![](https://img.kusoge.xyz/limbus/img/ui/attr_CRIMSON.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_INDIGO.png)
Endure
[x0.75]
![](https://img.kusoge.xyz/limbus/img/ui/attr_SCARLET.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_SHAMROCK.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_VIOLET.png)
Weak
[x1.5]
Stagger Threshold
75% (378)
0% (0)
When the body is broken, spend all accumulatedpastmirror</color>.
When the body is broken, all Attack Types and Affinities become ineffective(0.5) against the body starting next turn until the end of this encounter.
When the body is broken, all Attack Types and Affinities become ineffective(0.5) against the body starting next turn until the end of this encounter.
PASSIVE
When the Steam Blaster is broken, completely spend all parts' breath.
After the Steam Blaster is broken, gain vulnerable</color> equal to the number of breath</color> every time this unit gains breath</color>.
After the Steam Blaster is broken, lose 1 breath every time this unit uses an Attack Skill.
After the Steam Blaster is broken, gain vulnerable</color> equal to the number of breath</color> every time this unit gains breath</color>.
After the Steam Blaster is broken, lose 1 breath every time this unit uses an Attack Skill.
PASSIVE
level: 50
If at 50+ accumulatedpastmirror</color>, and if Core's HP is less than or equal to 80%, Core gains 200 HP by spending 50 accumulatedpastmirror</color>.
PASSIVE
If the accumulatedpastmirror</color> is an odd number, gain 3 vulnerable and attackdmgup
If it is an even number, gain 3 protection and attackdmgdown
If it is an even number, gain 3 protection and attackdmgdown
PASSIVE
Story
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