Status
1471
Clue
Status
![](https://img.kusoge.xyz/limbus/img/ui/stats_hp.png)
221
![](https://img.kusoge.xyz/limbus/img/ui/stats_spd.png)
3-5
![](https://img.kusoge.xyz/limbus/img/ui/stats_def.png)
38
Resistances
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_HIT.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_PENETRATE.png)
Endure
[x0.75]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_SLASH.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AMBER.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AZURE.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_CRIMSON.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_INDIGO.png)
Endure
[x0.75]
![](https://img.kusoge.xyz/limbus/img/ui/attr_SCARLET.png)
Weak
[x1.5]
![](https://img.kusoge.xyz/limbus/img/ui/attr_SHAMROCK.png)
Fatal
[x2]
![](https://img.kusoge.xyz/limbus/img/ui/attr_VIOLET.png)
Ineff.
[x0.5]
Stagger Threshold
45% (99)
0% (0)
When the blade part is broken, lose 5 charge Count,
and at the end of the next turn, recover blade part by spending 2 charge Count.
When the blade part is broken, gain 2 attackdownat the start of every turn.
and at the end of the next turn, recover blade part by spending 2 charge Count.
When the blade part is broken, gain 2 attackdownat the start of every turn.
PASSIVE
level: 50
6
+7
SKILL 1
6
+4
SKILL 2
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
8
+6
15
+3
SKILL 4
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_2.png)
6
+8
SKILL 5
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
10
+8
SKILL 6
Gain Clash Power equal to the number of dimensionrift effect with the highest stack
Deal +10% damage for every dimensionrift effect on self
Deal +10% damage for every dimensionrift effect on self
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
5
+2
DEFENSE
Starting from turn 2, escape to a dimensionrift every few turns.
When all parts are Staggered, escape to a dimensionrift next turn.
Cannot be Staggered while inside a dimensionrift.
When Core is at 30% or less HP, does not escape to a dimensionrift.
When all parts are Staggered, escape to a dimensionrift next turn.
Cannot be Staggered while inside a dimensionrift.
When Core is at 30% or less HP, does not escape to a dimensionrift.
PASSIVE
When all dimensionrifts are broken on the same turn they are created, voluntarily emerge from a dimensionrift.
Afterward, lose 5 charge Count and raise Stagger Threshold by 30 on all parts.
Afterward, lose 5 charge Count and raise Stagger Threshold by 30 on all parts.
PASSIVE
Story
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