Status
2113
Status

263

1-3

50
Resistances

Normal
[x1]

[x1.2]

Ineff.
[x0.5]

Weak
[x1.5]

Normal
[x1]

[x1.2]

Endure
[x0.75]

Ineff.
[x0.5]

Weak
[x1.5]

Normal
[x1]
Stagger Threshold
40% (105)
0% (0)
-10% (-26)
If this unit is in equitabledistribution state, deal 10% of the damage it dealt On Hit as bonus damage in the Skill's Sin Affinity (2 times per turn)
PASSIVE
level: 50
4
+4
SKILL 1
When in
Time Acceleration state, Clash Power +1
[Clash Lose] At 75%- HP, consume 40 owntime and gain 1
Protection (once per turn)

[Clash Lose] At 75%- HP, consume 40 owntime and gain 1





4
+4
SKILL 2
When in
Time Acceleration state, Clash Power +2
[On Use] At 600+ (sum of owntime on all Parts), inflict +3
Bleed Count
[On Use] At 500+ (sum of owntime on all Parts), inflict +1
Bleed Count
[On Use] At 400+ (sum of owntime on all Parts), consume 20 owntime and inflict +1 more
Bleed Potency and Count with this Skill

[On Use] At 600+ (sum of owntime on all Parts), inflict +3

[On Use] At 500+ (sum of owntime on all Parts), inflict +1

[On Use] At 400+ (sum of owntime on all Parts), consume 20 owntime and inflict +1 more







3
+4
SKILL 3
When in
Time Acceleration state, Coin Power +1
[On Use] At 75%- HP, consume 40 owntime and gain Clash Power +2
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

[On Use] At 75%- HP, consume 40 owntime and gain Clash Power +2
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin


supercoin


supercoin


supercoin
4
+6
SKILL 4
[Clash Lose] At 75%- HP, consume 60 owntime and gain Clash Power +2
[Before Attack] When in
Time Acceleration state, gain +3 Atk Weight
[Before Attack] At 60%- HP, consume 10 owntime and gain +1 Atk Weight
[Before Attack] When in

[Before Attack] At 60%- HP, consume 10 owntime and gain +1 Atk Weight


supercoin


supercoin
4
+5
SKILL 5
[Unclashable]
Inflict timekillerwatch against the target that used an Attack Skill against this unit
[Combat Start] Consume 200 owntime and gain
Time Acceleration next turn)
Inflict timekillerwatch against the target that used an Attack Skill against this unit
[Combat Start] Consume 200 owntime and gain

48
+48
SKILL 6
[Unclashable]
This unit's Speed is fixed at 24.
Cannot be Staggered this turn.
[On Use] Takes a total of 400 owntime from everyone, then consumes it.
This unit's Speed is fixed at 24.
Cannot be Staggered this turn.
[On Use] Takes a total of 400 owntime from everyone, then consumes it.


[On Hit] Erase the target's time. Once this unit erases the target's time, all Parts recover owntime to their max values and gain 10 agility and 10 enhancement next turn.
4
+8
6
+4
Turn End: if this unit's limitedtime, or the sum of owntime is evenly divisible by 60, gain 2 slashdamageup and 2 penetratedamageup next turn
PASSIVE
Turn End: If a Part is broken, spend 100 Time from that Part to recover from Part Broken state next turn.
PASSIVE
At 75% HP, enter the second phase. Upon phase change, recover SP up to 30, and divide the limitedtime between all Parts as owntime.
PASSIVE
Turn End: gain equitabledistribution.
PASSIVE
Turn Start: All Parts gain 5 protection.
PASSIVE
At 60%- HP, convert equitabledistribution into unfairdistribution.
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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