Status
1365
Status

1365

1-3

53
Resistances

Normal
[x1]

[x1.2]

Ineff.
[x0.5]

Weak
[x1.5]

Normal
[x1]

[x1.2]

Endure
[x0.75]

Ineff.
[x0.5]

Weak
[x1.5]

Normal
[x1]
Stagger Threshold
60% (819)
30% (410)
0% (0)
-10% (-136)
If this unit is in timeacceleration state, deal 10% of the damage it dealt On Hit as bonus damage in the Skill's Sin Affinity (2 times per turn)
PASSIVE
level: 50
3
+4
SKILL 1
When in
Time Acceleration state, Clash Power +1
[Clash Lose] At 75%- HP, consume 40 limitedtime and gain 1
Protection (once per turn)

[Clash Lose] At 75%- HP, consume 40 limitedtime and gain 1





4
+3
SKILL 2
When in
Time Acceleration state, Clash Power +2
[On Use] At 700+ limitedtime, inflict +3
Bleed Count
[On Use] At 500+ limitedtime, inflict +1
Bleed Count
[On Use] At 400+ limitedtime, consume 20 limitedtime and inflict +1 more
Bleed Potency and Count with this Skill

[On Use] At 700+ limitedtime, inflict +3

[On Use] At 500+ limitedtime, inflict +1

[On Use] At 400+ limitedtime, consume 20 limitedtime and inflict +1 more







2
+4
SKILL 3
When in
Time Acceleration state, Coin Power +1
[On Use] At 75%- HP, consume 40 limitedtime and gain Clash Power +2
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

[On Use] At 75%- HP, consume 40 limitedtime and gain Clash Power +2
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin


supercoin


supercoin


supercoin
5
+5
SKILL 4
[Clash Lose] At 75%- HP, consume 60 limitedtime and gain Clash Power +2
[Before Attack] When in
Time Acceleration state, gain +1 Atk Weight
[Before Attack] When in



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supercoin
4
+4
SKILL 5
[Unclashable]
Inflict timekillerwatch against the target that used an Attack Skill against this unit
[Combat Start] Consume 200 limitedtime and gain
Time Acceleration next turn
Inflict timekillerwatch against the target that used an Attack Skill against this unit
[Combat Start] Consume 200 limitedtime and gain

3
+8
Turn End: if this unit's limitedtime is evenly divisible by 60, gain 2 slashdamageup and 2 penetratedamageup next turn
PASSIVE
Have 1000 limitedtime at the start of the Encounter
PASSIVE
Turn End: If a Part is broken, spend 100 Time from that Part to recover from Part Broken state next turn.
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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