Status
1297
Status

1297

2-4

52
Resistances

Normal
[x1]

Normal
[x1]

[x1.2]

Endure
[x0.75]

Endure
[x0.75]

Normal
[x1]

Normal
[x1]

[x1.2]

[x1.25]

[x1.25]
Stagger Threshold
55% (713)
0% (0)
On Hit after Clash Win against Hong Lu: inflict 1 pileobedient (once per Skill)
PASSIVE
Gain 1 attackup and 1 defensedown every time this unit uses a different type of Skill (3 times per turn)
PASSIVE
level: 50
6
+7
SKILL 2
5
+4
SKILL 3
3
+3
SKILL 4
[On Use] If target has 10+ (sum of
Bleed and
Rupture), Coin Power +1
Inflict 1
Bleed and
Defense Level Down with every Critical Hit


Inflict 1


2
+4
SKILL 5
[On Use] Coin Power +1 for every type of negative effect on the main target (max 2)
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[After Attack] Gain 2
Bind and 6
Defense Level Down next turn
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[After Attack] Gain 2




supercoin


supercoin
3
+9
DEFENSE
HP does not drop below 50%
PASSIVE
Encounter Start: gain goldenboughsync
PASSIVE
Turn End: if Panicked, recover from Panic at the next Turn Start and reset SP to 0
When recovering from Panic, gain 2 enhancement and 2 endurance next turn; if Hong Lu has obedient, heal 15 SP
When recovering from Panic, gain 2 enhancement and 2 endurance next turn; if Hong Lu has obedient, heal 15 SP
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
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