Status
559
Clue
Status

559

3-5

52
Resistances

Ineff.
[x0.5]

Normal
[x1]

Normal
[x1]

[x1.25]

[x1.25]

Normal
[x1]

Normal
[x1]

Normal
[x1]

[x1.25]

[x1.25]
Stagger Threshold
60% (335)
20% (112)
0% (0)
Turn Start: gain 5 protection
- Gain fewer Stacks depending on this unit's charge
- At 5+ charge, this unit no longer gains protection with this Passive
- Gain fewer Stacks depending on this unit's charge
- At 5+ charge, this unit no longer gains protection with this Passive
PASSIVE
Deal +10% damage against Hong Lu
PASSIVE
Gain 1 charge every time this unit consumes 10 cumulative charge Count in this Encounter
Turn End: At 2+ charge, gain 1 next turn
Turn End: At 2+ charge, gain 1 next turn
PASSIVE
Deal +5% damage for every 6 burst on target (Max 10%)
PASSIVE
Turn End: at 5+ charge, gain 4 defensedown and 3 attackdmgup next turn
PASSIVE
level: 50
7
+4
SKILL 1
4
+5
SKILL 2


3
+4
SKILL 3
[On Use] Final Power +1 for every 6
Rupture on target (max 2)
[On Use] Consume 5
Charge Count to gain Coin Power +1 (max 3)
[On Use] If this unit consumed 5+
Charge Count, inflict +2 more
Rupture
[On Use] If this unit consumed 10+
Charge Count, inflict +3
Rupture Count
[Clash Lose] Deal -80% damage; damage dealt by this Skill cannot Stagger the target

[On Use] Consume 5

[On Use] If this unit consumed 5+


[On Use] If this unit consumed 10+


[Clash Lose] Deal -80% damage; damage dealt by this Skill cannot Stagger the target


supercoin






[On Hit] Inflict 10
Omen Talisman if this unit consumed
Charge Count
- If this unit consumed 10+
Charge Count, inflict (
Charge Count consumed - 10)
Rupture Count


- If this unit consumed 10+









supercoin




[Hit after Clash Win] If this unit consumed 10+
Charge Count On Use, consume all
Omen Talisman on target


5
+4
DEFENSE
Turn Start: if this unit has 50% or less HP, sacrifice a random Shi Family Mercenary to heal (10% of this unit's HP + 50% of the sacrificed unit's HP) HP, heal 25 SP, and recover from Stagger (once per turn)
PASSIVE
When Shi Sijing loses all HP in this Encounter, the Encounter ends
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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