Status
4476
Clue
Status

4063

2-4

54
Resistances

Normal
[x1]

Normal
[x1]

Normal
[x1]

Endure
[x0.75]

Endure
[x0.75]

Normal
[x1]

[x1.25]

[x1.2]

[x1.25]

[x1.25]
Stagger Threshold
0% (0)
level: 50
5
+8
SKILL 1
[Target Fixed]
Prioritizes Hong Lu
When this Skill targets Hong Lu, deal 0 damage
[After Attack] When this Skill targets Hong Lu, Stagger him, then turn him into
Precious Jade's Cradle; then, end the turn
Prioritizes Hong Lu
When this Skill targets Hong Lu, deal 0 damage
[After Attack] When this Skill targets Hong Lu, Stagger him, then turn him into



supercoin
3
+4
SKILL 3
6
+8
SKILL 4
Prioritizes Hong Lu
[Clash Win] Gain 5
Poise and +2
Poise Count
[Clash Lose] Gain 2
Offense Level Up and 2
Defense Level Down next turn
[Clash Win] Gain 5


[Clash Lose] Gain 2


3
+5
SKILL 5
[On Use] Heal 25 SP
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target


supercoin




supercoin
6
+12
SKILL 6
4
+6
SKILL 7
50
Atk Weight
3
[On Use] At 30% or less Core HP: Coin Power +3, deal +30% damage
[On Use] At less than 50% Core HP: convert this Skill's Coins to supercoins
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[On Use] At less than 50% Core HP: convert this Skill's Coins to supercoins
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target








[On Hit] Heal 5 SP








[On Hit] Heal 5 SP
5
+10
SKILL 8
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[On Use] Gain 2 enhancement, 2 endurance, and 2 attackdmgup to the Body Part next turn
[On Use] Heal this unit's SP up to 30 SP
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[On Use] Gain 2 enhancement, 2 endurance, and 2 attackdmgup to the Body Part next turn
[On Use] Heal this unit's SP up to 30 SP
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target


supercoin


4
+10
SKILL 9
5
+10
SKILL 10
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[Combat Start] Generate 5 Elder Trees next turn
[Clash Lose] Deal -50% damage and this damage dealt by this Skill cannot Stagger the target
[After Attack] Ends turn
[Combat Start] Generate 5 Elder Trees next turn
[Clash Lose] Deal -50% damage and this damage dealt by this Skill cannot Stagger the target
[After Attack] Ends turn


supercoin
4
+5
SKILL 11
12
+10
SKILL 12
[Indiscriminate]
This Skill cannot deal damage to allies
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[On Use] Coin Power +2 and deal +20% damage for every 1 ally with supremeeternallife
[On Use] If there aren't any allies with supremeeternallife, apply 200 Shield to all targets
[After Attack] Ends turn
This Skill cannot deal damage to allies
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[On Use] Coin Power +2 and deal +20% damage for every 1 ally with supremeeternallife
[On Use] If there aren't any allies with supremeeternallife, apply 200 Shield to all targets
[After Attack] Ends turn
3
+10
DEFENSE
canduelguard
[Clash Win] Jia Mu heals 15 SP. At 0 SP, heal 30 SP instead.
[Clash Win] Jia Mu heals 15 SP. At 0 SP, heal 30 SP instead.


supercoin
3
+10
DEFENSE
canduelguard
[On Use] Coin Power +1 for every 5 (sum of laceration and
Rupture on target) (max 3)
[Clash Win] Inflict +1
Rupture Count, inflict 2
Defense Level Down
[On Use] Coin Power +1 for every 5 (sum of laceration and

[Clash Win] Inflict +1


Lose Encounter when Hong Lu dies. If there are this unit's summoned units at Turn Start, heal 10 SP
PASSIVE
Start of the 2nd Phase: gain goldenboughsyncdistorted
PASSIVE
Turn End: if Panicked, recover from Panic at the next Turn Start and reset SP to 0
When recovering from Panic,
- gain 2 enhancement, 2 endurance, and 1 agility next turn
- If there are units summoned by this unit, heal 15 SP
- If Hong Lu has obedient, heal 15 SP
When recovering from Panic,
- gain 2 enhancement, 2 endurance, and 1 agility next turn
- If there are units summoned by this unit, heal 15 SP
- If Hong Lu has obedient, heal 15 SP
PASSIVE
HP does not drop below 85%
PASSIVE
HP does not drop below 65%
PASSIVE
HP does not drop below 50%
PASSIVE
HP does not drop below 20%
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
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