Status
4476


Clue

Status
4063
2-4
54

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

Endure
[x0.75]
Endure
[x0.75]
Normal
[x1]
[x1.25]
[x1.2]
[x1.25]
[x1.25]
Stagger Threshold
0% (0)

level: 50
5
+8
SKILL 1
[Target Fixed]
Prioritizes Hong Lu
When this Skill targets Hong Lu, deal 0 damage
[After Attack] When this Skill targets Hong Lu, Stagger him, then turn him into
keyword icon
Precious Jade's Cradle
; then, end the turn
supercoin
4
+4
SKILL 2
[On Use] Coin Power +1 for every 5 (sum of
keyword icon
Bleed
and
keyword icon
Rupture
on target) (max 2)
[On Hit] Inflict 2
keyword icon
Bleed
and 2
keyword icon
Rupture
[On Hit] Inflict 2
keyword icon
Bleed
and 2
keyword icon
Rupture
3
+4
SKILL 3
Prioritizes Hong Lu
[On Use] When there is Baoyu, the Precious Jade, convert all Coins on this Skill to supercoins
[On Use] Coin Power +1 for every 5 (sum of
keyword icon
Bleed
and
keyword icon
Rupture
on target) (max 2)
[On Hit] Inflict +3
keyword icon
Bleed
Count and +3
keyword icon
Rupture
Count
[On Hit] Inflict 1
keyword icon
Bleed
and 1
keyword icon
Rupture
[On Hit] Inflict 1
keyword icon
Bleed
and 1
keyword icon
Rupture
6
+8
SKILL 4
Prioritizes Hong Lu
[Clash Win] Gain 5
keyword icon
Poise
and +2
keyword icon
Poise
Count
[Clash Lose] Gain 2
keyword icon
Offense Level Up
and 2
keyword icon
Defense Level Down
next turn
[On Hit] Inflict 2
keyword icon
Bind
and 2
keyword icon
Fragile
next turn
[On Hit] Inflict +2
keyword icon
Bleed
Count and +2
keyword icon
Rupture
Count
3
+5
SKILL 5
[On Use] Heal 25 SP
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
supercoin
[On Hit without Cracking] Deal +2.5% damage for every (sum of
keyword icon
Rupture
and
keyword icon
Bleed
on target) (max 50%)
[On Hit] Inflict 3
keyword icon
Poison
supercoin
[On Hit without Cracking] Deal +2.5% damage for every (sum of
keyword icon
Rupture
and
keyword icon
Bleed
on target) (max 50%)
[On Hit] Inflict 3
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
supercoin
[On Hit without Cracking] Deal +2.5% damage for every (sum of
keyword icon
Rupture
and
keyword icon
Bleed
on target) (max 50%)
[On Hit] Inflict 3
keyword icon
Rupture
and +2
keyword icon
Rupture
Count
6
+12
SKILL 6
[On Use] Gain
keyword icon
Rampage

[On Use] Heal 8 SP
[On Use] If the main target has less than 50% HP, or if the main target has 10+ (sum of
keyword icon
Rupture
and
keyword icon
Bleed
), convert this Skill's Coins to supercoins
[Clash Lose] Gain 1
keyword icon
Fragile

- When losing a clash against Hong Lu, gain 2
keyword icon
Fragile
instead
[On Hit] Inflict 4
keyword icon
Bleed
and 4
keyword icon
Rupture
[On Hit] Inflict +2
keyword icon
Rupture
Count
[On Hit] Deal 10 SP damage and raise target's Stagger Threshold by 50% of damage dealt
[On Hit] Inflict 2
keyword icon
Bind
next turn
[On Hit] Heal 8 SP
4
+6
SKILL 7
[On Use] At 30% or less Core HP: Coin Power +3, deal +30% damage
[On Use] At less than 50% Core HP: convert this Skill's Coins to supercoins
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[On Hit without Cracking] Inflict 1
keyword icon
Heaping Obedience
[On Hit] Inflict +3
keyword icon
Bleed
Count
[On Hit] Inflict +3
keyword icon
Rupture
Count
[On Hit] Heal 5 SP
[On Hit without Cracking] Inflict 2
keyword icon
Heaping Obedience
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Rupture
[On Hit] Heal 5 SP
5
+10
SKILL 8
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[On Use] Gain 2 enhancement, 2 endurance, and 2 attackdmgup to the Body Part next turn
[On Use] Heal this unit's SP up to 30 SP
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
supercoin
[On Hit without Cracking] Inflict 10
keyword icon
Sinking
4
+10
SKILL 9
[Combat Start] Body and Core Parts gain Shield equal to 10% of their max HP, respectively
[On Use] Body Part gains 1 enhancement, 1 endurance, and 2 attackdmgup next turn
[On Use] Heal 15 SP
supercoin
[On Hit] Inflict 3
keyword icon
Sinking
and +2
keyword icon
Sinking
Count
5
+10
SKILL 10
50
Atk Weight
7
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[Combat Start] Generate 5 Elder Trees next turn
[Clash Lose] Deal -50% damage and this damage dealt by this Skill cannot Stagger the target
[After Attack] Ends turn
supercoin
4
+5
SKILL 11
If target has 50%+ HP, Coin Power +1
[On Hit] Among targets without imperfecteternallife, choose and heal 15% HP for the ally with the least HP
[On Hit] Inflict 3
keyword icon
Rupture
[On Hit] Among targets without imperfecteternallife, choose and heal 15% HP for the ally with the least HP
[On Hit] Inflict 3
keyword icon
Bleed
12
+10
SKILL 12
[Indiscriminate]
This Skill cannot deal damage to allies
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[On Use] Coin Power +2 and deal +20% damage for every 1 ally with supremeeternallife
[On Use] If there aren't any allies with supremeeternallife, apply 200 Shield to all targets
[After Attack] Ends turn
supercoin
[On Hit] If the target is an ally, siphon their remaining HP and their imperfecteternallife. Then, apply the same amount of imperfecteternallife Stack to all of this unit's Parts next turn. Eliminate the Siphoned unit afterward.
[On Hit without Cracking] Inflict 8
keyword icon
Bleed
and 8
keyword icon
Rupture
3
+10
DEFENSE
canduelguard
[Clash Win] Jia Mu heals 15 SP. At 0 SP, heal 30 SP instead.
supercoin
3
+10
DEFENSE
canduelguard
[On Use] Coin Power +1 for every 5 (sum of laceration and
keyword icon
Rupture
on target) (max 3)
[Clash Win] Inflict +1
keyword icon
Rupture
Count, inflict 2
keyword icon
Defense Level Down
Lose Encounter when Hong Lu dies. If there are this unit's summoned units at Turn Start, heal 10 SP
PASSIVE

Start of the 2nd Phase: gain goldenboughsyncdistorted
PASSIVE

Turn End: if Panicked, recover from Panic at the next Turn Start and reset SP to 0

When recovering from Panic,
- gain 2 enhancement, 2 endurance, and 1 agility next turn
- If there are units summoned by this unit, heal 15 SP
- If Hong Lu has obedient, heal 15 SP
PASSIVE

HP does not drop below 85%
PASSIVE

HP does not drop below 65%
PASSIVE

HP does not drop below 50%
PASSIVE

HP does not drop below 20%
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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