Status
1968


Clue

Status
1968
3-5
50

Resistances
[x0.8]
[x0.8]
[x0.8]

Endure
[x0.75]
Endure
[x0.75]
Normal
[x1]
[x1.2]
[x1.2]
[x1.3]
Normal
[x1]
Stagger Threshold
30% (590)
0% (0)


If target has 3+ types of Deathrites, Coin Power +1
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE
level: 50
4
+7
SKILL 1
52
Atk Weight
1
[On Use] If target has 5+
keyword icon
Rupture
, Clash Power +1
[Clash Win] Inflict +2
keyword icon
Rupture
Count
supercoin
[On Hit] Inflict 2
keyword icon
Rupture
4
+4
SKILL 2
[On Use] If target has 5+
keyword icon
Rupture
, Clash Power +1
[Clash Win] Inflict +2
keyword icon
Rupture
Count
[On Hit] Inflict 2
keyword icon
Rupture
[On Hit] Inflict 2
keyword icon
Rupture
[On Hit] Inflict
keyword icon
Deathrite 【Halt】
4
+4
SKILL 3
52
Atk Weight
1
[On Use] If target has 5+
keyword icon
Rupture
, Clash Power +1
[Clash Win] Inflict +2
keyword icon
Rupture
Count
[On Hit] Inflict 2
keyword icon
Rupture
[On Hit] Inflict 2
keyword icon
Rupture
[On Hit] Inflict
keyword icon
Deathrite 【Impede】
7
+13
SKILL 4
Prioritizes targets with the most types of Deathrite
[On Use] Coin Power +1 for every 2
keyword icon
Rupture
on the main target (max 4)
[On Hit] Inflict +3
keyword icon
Rupture
Count
[On Hit] If the target has 2+ types of Deathrite, inflict
keyword icon
Deathrite 【Wane】
3
+3
SKILL 5
[On Use] Heal 10 SP
[On Use] Coin Power +1 for every 5
keyword icon
Rupture
on target (max 2)
[Clash Win] Inflict 2
keyword icon
Rupture
supercoin
[On Hit] Inflict +3
keyword icon
Rupture
Count
supercoin
[On Hit] Inflict 2
keyword icon
Rupture
supercoin
[On Hit] Inflict 2
keyword icon
Rupture
supercoin
[On Hit] Inflict
keyword icon
Deathrite【Haste】
4
+3
SKILL 6
52
Atk Weight
1
[On Use] Heal 10 SP
[On Use] Coin Power +1 for every 5
keyword icon
Rupture
on target (max 2)
[Clash Win] Inflict 2
keyword icon
Rupture
supercoin
[On Hit] Inflict +3
keyword icon
Rupture
Count
supercoin
[On Hit] Inflict 2
keyword icon
Rupture
supercoin
[On Hit] Inflict 2
keyword icon
Rupture
supercoin
[On Hit] Inflict
keyword icon
Deathrite 【Fissure】
7
+13
SKILL 7
52
Atk Weight
1
[Target Fixed]
Prioritizes targets with the most types of Deathrite
[On Use] Coin Power +1 for every type of Deathrite on target (max 3)
supercoin
Deal +5% damage for every (
keyword icon
Rupture
Potency on target +
keyword icon
Rupture
Count on target + number of Deathrite types on target) (max 200%)
[On Hit] Reduce all Deathrites on target to 0
3
+2
SKILL 8
[Target Fixed]
Prioritizes Hong Lu
[Clash Win] Inflict 4
keyword icon
Rupture
Count
[Clash Lose] Inflict 1
keyword icon
Dialogues
supercoin
[On Hit without Cracking] Inflict 2
keyword icon
Rupture
supercoin
[On Hit without Cracking] Inflict 2
keyword icon
Rupture
supercoin
[On Hit without Cracking] Inflict 2
keyword icon
Rupture
supercoin
[On Hit without Cracking] Inflict 2
keyword icon
Rupture
5
+8
SKILL 9
Prioritizes Hong Lu
Coin Power -2 for every
keyword icon
Dialogues
on target
[Clash Lose] Cannot Stagger with this attack. Gain 24 defensedown for this Encounter
[Clash Lose] Deal -50% damage
supercoin
[On Hit without Cracking] Inflict 2
keyword icon
Rupture
supercoin
[On Hit without Cracking] Inflict 2
keyword icon
Rupture
supercoin
[On Hit without Cracking] Inflict 2
keyword icon
Rupture
supercoin
[On Hit without Cracking] Deal +5% damage for every (
keyword icon
Rupture
Potency on target +
keyword icon
Rupture
Count on target + number of Deathrite types on target) (max 100%)
5
+8
SKILL 10
[Unclashable]
[Target Fixed]
This Skill attacks targets that aren't Hong Lu
Uses the Heishou Pack - Mao Branch to Stagger every Identity except for Hong Lu next turn; this unit recovers from Stagger
[After Attack] Ends turn
[On Hit] Inflict +2
keyword icon
Rupture
Count
Ends encounter when Hong Lu dies
PASSIVE

After Attack: heal 5 SP for every Deathrite on the target
On Hit, when the target's Deathrite is triggered, heal 3 SP for every Deathrite triggered
PASSIVE

First Turn Start: gain examinationofqiu
PASSIVE

Begins the Encounter with half the Potency and Count for the following effects this unit had at the start of this phase: burst, combustion, sinking, vibration, laceration
PASSIVE

Every Turn Start: Core and Part gain 900 Shield.
- When Hong Lu has teaching, lose 300 Shield per Stack on Hong Lu
- When Hong Lu has 3+ teaching, this unit does not gain Shield for the rest of the Encounter
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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